It was on Earthday, the 13th day of Coldeven, in the Common Year of 581, when the henchmen of the Company of the Green Dragon spent their first day exploring the Power Tower in the ruins of Castle Greyhawk. After a week spent training, either in the City of Greyhawk or at Prism Keep, the henchmen returned to the ruins, on the evening of Freeday, the 21st, with the intention of continuing their exploration of the dungeons below the Power Tower where their masters had left off.Having spent the night with their masters inside the dungeons of the War Tower, they awoke the following morning, on Starday, the 22nd, and, after preparing themselves for the day, spent an hour consuming a magical hero’s feast, provided by one of Diamond’s spells, in order to reduce the harmful deviations of magic inside the dungeons of the Power Tower. When they were ready, the henchmen made their way to the ruins of the Power Tower where they once again were met by the elves who guarded the tower. Although it was known by the elves that the henchmen served under the Company of the Green Dragon, who had intimidated the elves and had flat-out refused to comply with the elves’ terms for exploring the dungeons, the henchmen chose not to take advantage of this fact, deciding instead to avoid any possible conflict with the elves by once again agreeing to play their game of chance upon their return, knowing full well that they had a plan to cheat the elves of anything valuable. This plan was to have Tadwin keep an eye on them by occasionally scrying on them and then teleporting to them whenever they returned to the first level. Tadwin would then teleport back, taking with him most if not all of the henchmen’s newly discovered magic items so they could not be lost in the elves’ game of chance. Once they had made their agreement with the elves, the elves opened the tower’s door and the henchmen made their way into the meeting hall where all of the spell casters chose to take the chance at the magical table of purple marble to see if they could have their spells doubled for the day. Fortunately, they all succeeded. After this was done, they went and retrieved the cloak of elvenkind they had hidden on their first visit to the ruins. Then they proceeded down the stairs. Using a map provided by their masters, they made their way past all of the tricks and traps of the first dungeon level and climbed down the stairs to the second dungeon level, where, according to Tadwin’s information, Zagig had built the catacombs for most of his followers, friends and allies, including his parents. From the bottom of the stairs, the henchmen passed through a wide hall and onto the wide entrance landing of a large, 20’ high chamber. On the far wall in the lower portion of the chamber was a large altar with a symbol of Boccob on the wall behind it. To the right of that, was a side chamber nearly completely occupied by a squad of giant statues that appeared to support the ceiling. Some of the henchmen went to inspect the altar while others went to look at the statues. They found nothing of interest at the altar, but at the statues they saw that a couple of the statues had crumbled into ruin and a couple of them had been decapitated with their heads nowhere to be found. They also noticed that on the far wall behind the statues, there appeared to be an opening in the wall leading into a natural passageway. Moving to investigate the passageway, they found that it opened into a natural cave where the ground was littered with golden coins. They also spotted more than a dozen creatures roosting on the ceiling which they recognized as stirges. Ashba was about to throw a fireball in the room to kill the stirges when the band was attacked from behind by 7 wererats. Some of the henchmen turned to fight the wererats while Ashba threw her fireball, killing all but one stirge, which was killed by Jamis with his bow. The band then killed off the wererats and managed to do so without getting bitten. Afterwards, they collected anything of value including the gold coins. With this done, the henchmen turned back to investigate a set of double doors that were up on the entrance landing. These opened up to a room with four cots, a table and two stools. Seeing that the room could be barred from the inside, the henchmen realized this room would make a decent place to rest if they needed to. But they found nothing else of interest there. So they moved to inspect a mound of trash and debris in the entrance passageway which partially blocked a smaller passageway. Nikki crawled over the mound of trash to see what lay on the other side. From there, he followed the passageway and entered another room with piles of trash and refuse. In this room, Nkki found a secret door leading into the large chamber where his companions were. The other henchmen joined him through this door. A search in this room uncovered nothing of interest except a few bits and pieces of adventuring equipment. So the henchmen took a set of stairs from there and moved through a long passageway with a couple of turns until they came to another secret door. Beyond the secret door, the henchmen found what used to be a kitchen but which more recently had clearly served as part of the wererat’s lair. It too had trash scattered all about. But up on a shelf, Jamis discovered a crock full of honey that appeared to be edible and worth some money. Unfortunately, when he reached to grab the crock he got some of the mold that was on the shelf onto his magical gloves of arrow snaring. He was able to wash it off though, with some water that was in a nearby well. Next to the old kitchen, the henchmen found another room that appeared to be where the wererats spent most of their time. In it, in addition to a table and several stools, the henchmen discovered the bones of previous victims, including human, elf, dwarf and halfling. They also found a stash of platinum, gold and copper coins. Down a short flight of stairs from this room, the henchmen soon came to another secret door that opened up into a long wide corridor which connected to the large chamber with the altar. At the opposite end from the large chamber, this corridor widened out even more and descended a flight of stairs where it then merged into a room with a set of double doors and a few other passages. A desk, a chair and an empty set of shelves gave the impression that records were once kept in this room. The double doors were locked. But after Nikki picked the locks, the henchmen found a room beyond with two small cots and a blanketed bed. A detect magic spell indicated that the blanket on the bed was magical and they identified it as actually being a carpet of flying. A door in this room led to a short passageway that was blocked by a cave-in. On the wall nearby were written the words, “Warning from Goand, warrior and leader of the Marauders 6 (now 5). Mummies beyond!” The henchmen did not want to face any mummies, so they left this area alone. Back in the direction of the large chamber, the henchmen came across an alcove with a relief carving of a great wizard with downcast eyes and a quiet somber expression. Next to him lay two coffins in which rest a handsome elderly couple. After examining the relief, the henchmen discovered that the entire stone slab on which it was carved was, in essence, a secret door. They realized then that the parents of Zagig were likely entombed beyond, but the stone slab had to be lifted in order to get inside and it weighed several hundred pounds. Jamis, Trizzac and Nikki were able to combine their efforts and lift the door, but they could not hold it up for very long. So the henchmen gathered up several pieces of wood, found in some of the trash piles they had come across, and bound them together with rope. Thiege was then able to slide the bundle of wood under the door to prop it open a couple of feet high. With the door propped open, Thiege ducked under the door and looked about. Next to the door he found two levers that looked as if they might help to operate the door. So he pulled on one lever. Unfortunately, this lever only made the door even heavier and it smashed the bundle of wood almost flat. After putting the same lever back in its original position and lifting the door again, Thiege tried the other lever. This time the door was held in place, allowing the rest of the band to crawl under it. Beyond the secret door was a large chamber, with an unfinished alcove and dais to the left, a passageway to the right, and what appeared to an old caved-in area on the far side. In the unfinished alcove atop the dais, the henchmen found two very nice pearls just lying on the floor with nothing to explain their presence. The caved-in area did not look very stable, so the henchmen avoid it for the time being. Instead, they went to investigate the passageway. About 15 feet in, the passageway came to a circular chamber with a domed ceiling. At the center of the chamber was a 6 foot diameter circle of runes and to the left was a life-sized, stone, red dragon’s head attached to the wall and floor. The entire chamber and the passageway leading to it, were black as night, as if covered with soot. Searching about, Jamis discovered a lever inside the nostril of the dragon’s head and suspected a trap that could not be disarmed. So everyone retreated back beyond the passageway, while Jamis and Nikki stood within the magic circle. The Jamis stepped over, pulled on the lever and quickly retreated back to the magic circle. Soon after the lever was pulled, the dragon’s mouth opened up and fire shot out, filling the entire chamber and beyond. But since Jamis and Nikki were standing inside the protective circle they remained unharmed. With the dragon’s mouth now open, they could see a passageway inside. Investigating the passageway inside the dragon’s mouth, the henchmen soon came to a room with almost a dozen alcoves, each filled with an upright closed coffin. Two stone blocks rest in the middle of the room on which sat two ornate, gem-encrusted coffins. The henchmen opened up all the upright coffins, each one of which was occupied by the skeletal remains and tattered clothing of some long dead individual. They detected for magic in each coffin, making sure not to disturb the remains any further, but found nothing of value. They then did the same for the two central coffins, and though the stone blocks on which they rested had the words, “Mother” and “Father’ carved into them, and the two skeletons within were adorned in decayed garb that was once the royal finery of a man and a woman, the henchmen still found nothing of real value within the coffins. The henchmen considered removing some of the gems from the central coffins, but an augury spell cast by Ashba indicated it would not be advisable. Feeling certain that this was the tomb of Zagig’s parents but finding it hard to believe that there was nothing of value within the tomb that they could take, the henchmen remained persistent in their searches. Eventually they came to realize that the stone blocks were hollow, and after removing the gem-encrusted coffins, they carefully chipped away holes in the tops of the stone blocks and found the true remains of Zagig’s parents. Each had been perfectly preserved by a magical oil and was dressed in very expensive royal finery which included a crown worth 5000 gold pieces and several magic items. Among the magic items were a longsword, a suit of elven chainmail, and a couple of rings. The henchmen removed all the magic items, being as careful as they could be, and took the crown as well, but left behind the rest of the royal finery. They then placed the gem-encrusted coffins back on top of the stone blocks, covering up as much of the holes as they could, though by no means concealing the damage they had done. Using detect magic spells, they were able to identify all the magic items except for the sword and a black gem. A scroll tube found among the treasure was warded with a fire trap spell however, and it exploded on Jamis when he went to open it. Fortunately, it caused him no harm due to his magical ring. Satisfied now with what they had found in the tombs, the henchmen retreated back through the dragon’s mouth. Once past the dragon’s mouth, the rest of the band continued on through the passageway while Jamis stayed behind to close the mouth. Unknown to Jamis however, there was a secondary trap within the dragon’s mouth. While the band was inside the tomb, an invisible, odorless gas was slowly filling up the domed, circular room and when Jamis pulled the lever to close the dragon’s mouth, it caused a spark that ignited the gas and created an explosion that was far more destructive than the original burst of fire. Jamis was not in the circle of magic at the time and had he not been wearing a ring of fire resistance, the explosion would have killed him. As it was, it took several charges from Trizzac’s wand of healing to heal Jamis back up. Back inside the first chamber of the tomb, the henchmen decided to take a closer look at the caved-in portion. Using one of the rings just found, which was a ring of telekinesis, Ashba was able to safely remove some of the rubble from a distance. Initially not thought to that powerful a magic item, the ring of telekinesis turned out to be extremely useful from this point on in all kinds of situations. Under the rubble, the henchmen eventually uncovered the remains of four dwarves that had been killed by the cave-in. On one of them was found an expensive broach and a magical warhammer. It was later learned, through research, that three of these dwarves had been stone masons and the fourth was Zagig’s master stonewright. The dwarves were in the process of carving out the tombs, including the unfinished alcove and dais, when the cave-in occurred. Zagig was reportedly very upset at the death of the dwarves, so much so, in fact, that he apparently tossed aside two of the pearls with which he had intended to pay the dwarves. These were the two pearls found earlier by the henchmen in the unfinished alcove. Once the henchmen were finished inside the tomb, they carefully closed the massive secret door leading to it and began exploring elsewhere. From here, they followed a long, narrow passageway leading to the southwest, which eventually ended at two doors. Checking the first door on the right, they found it to be stuck and had to force it open. In the room beyond, they found two cots and small table, all in shambles. They also discovered three wererats, which they immediately attacked. The wererats were easily defeated though, and soon the henchmen were looking about for the next area to explore.