It was on Earthday, the 6th day of Coldeven, in the Common Year of 581, when Zeke summoned the efreeti, Kallian, and had him grant a wish allowing the Company of the Green Dragon to discover the location of Rohnam.On the following morning, that of Freeday the 7th, the band made their preparations and, after much discussion, Diamond cast a commune spell so the band could gather further information. With this spell, the band narrowed down the location of Rohnam to the dining hall in the northeast half of the third underground level of the War Tower and learned that Andrade was in the nearby chapel. In addition to this, they also learned that a warding spell placed in the area would prevent the band from using invisibility, but that neither of these areas was protected from a specific spell that would prevent teleportation from working. Armed with this knowledge, the band prepared themselves with spells and potions, and within a few minutes they were ready to go. The band then gathered around Tadwin and he teleported everyone into the dining hall next to the leader’s table. When they arrived, most of the band saw only duergar in the hall. But Diamond, with his true seeing spell, quickly identified Rohnam in the altered form of a duergar sitting right next to them. Before anyone else could react, Brom and Corvyn attacked him, while Corvyn followed through with his sword, severely wounding a couple of duergar seated nearby. In an astounding whirl of flashing blades, Rohnam was suddenly dead before he even had the chance to speak. Many of the duergar in the hall cried out in alarm and reached for weapons or turned invisible. But Corvyn grabbed the body of Rohnam, and in the next instant, Tadwin used a dimension door spell to transport the band to the entrance way of the nearby chapel. There they found that the chapel had been repaired, refurnished and rededicated to Nerull. In the chapel were several more duergar, including Gaerdar, Kaelegg, Thromdig and Bralldur, whom the band was all familiar with. And nearby, behind the altar at the far end, was Andrade Mirrius. Once again, upon quickly assessing the new situation, the band was the first to act. And once more, Tadwin grabbed Corvyn and Brom and used a dimension door spell to transport the three of them right up to the altar and within striking distance of Andrade. With the band’s two best melee attackers now flanking the priest of Nerull, the scene from mere moments before in the dining hall was virtually repeated in the chapel. To the shock and horror of all those who had only two weeks before allied themselves with the deadly and powerful cleric, he was suddenly falling to the floor dead, never having gotten a chance to cast even a single spell. With little else they could do, having been firmly convinced by Rohnam that the band would eventually turn on them and kill them all, the duergar did what they could to inflict harm upon the band. But it was, for the most part, a futile attempt. Gaerdar’s spells proved ineffective against the band and most of the other duergar could not touch the band with their weapons before being cut down by the band’s blades and spells. The duergar, however, were not alone in this battle. While many more of them rushed into the chapel and others of them turned invisible and tried to flee, they were soon joined by another group of allies that the band had almost forgotten about and were not expecting. These were the swordwraiths who guarded the upper floors of the ruins. Apparently having been convinced by the powerful cleric of the god of undead to join with them in their cause, the swordwraiths, with their magical greatswords and full plate armor, and their ability to drain the strength of their enemies with every hit of their blades, came charging towards the band a few at a time. But, while the swordwraiths had once posed a serious and perhaps unbeatable threat to the band, they were now no longer as great a challenge to them, and they too began to fall under the band’s weapons and a series of energy bursts from Diamond. Still, the duergar had one more ally that, individually, was easily more powerful than any of them. This was the human vampire, Crimloc, whom the band had left undisturbed and trapped inside his tomb on the 8th level. Clearly, having been released, and most likely allied with Andrade just as the swordwraiths had been, he snuck into the chapel in gaseous form, and suddenly materialized in the middle of the battle. There, he turned in the direction of Corvyn and tried to dominate him, unaware that Corvyn was protected from such attacks by a spell. Although the vampire was also a capable warrior in his own rights, he did not possess a magical weapon and armor like Corvyn did. Nor did his ability to drain energy prove to be very effective when he struggled to get past Corvyn’s defenses. So, not even Crimloc lasted very long against the band’s powerful fighter. When he too was vanquished, his form became gaseous, as was normal for all vampires, and he slowly drifted back in the direction of the 8th level where his tomb lay. At this point, all of the major threats within the dungeon of the Tower of War had been defeated. But there were still a few swordwraiths left to destroy along with those duergar who chose to make their last stand sooner rather than later. A couple of the duergar rode upon giant spiders called steeders. These spiders could not spin webs, but they excreted a very sticky substance that could aid them in grappling opponents and even allow them to walk on ceilings. Once the band had defeated all who currently stood in their way, they immediately headed in the direction of the 8th level. Along the way, they encountered bands of derro who tried to use their sound burst abilities to harm the band. But the band had used spells to protect them from sonic damage. So the derro’s sound bursts proved to be ineffective against the band – at least directly. However, when the band reached the 6th level of the dungeon, the derro there used their sound bursts to cause cave-ins, which of course, the band was not protected from. This proved to be a much more effective way to attack the band, and it did cause them some significant injuries and slowed down their progress considerably. Nevertheless, the band still had the means to deal with this obstacle and plenty of healing magic left to deal with any wounds. So, in the end, it only delayed the inevitable. Eventually, the band reached the 8th level and located the tomb of the vampire Crimloc. Once there, Zeke threw several fireballs into the room, until the band was convinced he had destroyed the thornslinger plants that guarded the chamber. The band then located the entrance to the burial chamber inside the now scorched and smoking mound of earth. There they found Crimloc’s coffin, and inside it, Crimloc himself. Unable to defend himself, it was a simple matter for the band to drive a wooden stake threw his chest and cut off his head, which they then tossed into the nearby river of lava. From this point on, the band did a systematic sweep throughout the dungeon, clearing out every level of every derro and duergar, and anything else that might pose a threat to them, their henchmen, or any hirelings they might hire. As there were still almost than a hundred and fifty derro inside the dungeon when the band first arrived on this day, and there were many places in which to hide, it took quite some time to do a thorough cleansing. In fact, the band was unable to complete it in one day. But since they were not pressed for time, the band spent much of the next week doing a methodical search through the dungeon. At the same time, they took care of other matters they felt needed to be dealt with, such as destroying all the statues of Nerull and desecrating any chapels dedicated to him. They were also able to look into the duergar complex in between the 4th and 5th levels, to which they had previously not been allowed access. Inside the complex, in addition to more quarters, a large kitchen and a pantry, they found another chapel dedicated to Nerull, a smithy, and a large treasure room stocked with many items of gold. At the back of this chamber were eight steeder eggs. By the end of Waterday, the 12th day of Coldeven, the Company of the Green Dragon was satisfied that they had completely eliminated all threats within the dungeon of the Tower of War and had dealt with any issues there that needed to be addressed. So that evening, the band paid a visit to a place called the Barge Inn, located in the River Quarter of Greyhawk, where they hoped to find an old acquaintance of theirs – their old bandmate and friend, Kelgor. Despite Kelgor’s decision to leave the band more than three months before, it was the band’s hope, now that the duergar had been eliminated, that they could work out a deal with the dwarven cleric and convince him to rejoin them by gathering a band of dwarves that they could hire on to help them with the mines in the dungeon of the Tower of War. Although Kelgor was rumored to spend much of his time traveling about in the nearby hills, it was known that he would occasionally return to Greyhawk and visit with his dwarven friends at the popular hangout for dwarves. So it was perhaps a good sign when the band just happened to find him that night at the Barge Inn. And fortunately, Kelgor’s temper had cooled just a bit over the previous three months and he was willing to listen to the band’s proposal. His attitude improved considerably when he learned of the duergar’s demise – and so began the negotiations. Meanwhile, on the following morning, that of Earthday, the 13th day of Coldeven, after many weeks and possibly months of trying to convince their masters to give them the opportunity, the band’s original group of henchmen, Nikki, Ashba, Jamis and Thiege, plus Diamond’s henchman Trizzac, set out on their own to the ruins of Castle Greyhawk. Their objective was to begin the explorations of the Tower of Magic, also known as the Power Tower. So, following the three hour walk from the city to the ruins, and the always nerve-wracking trek over the first bridge, the group made their way around the Tower of Zagig and over the second bridge to the Power Tower. Once there, in addition to the ruined tower, of which only the first level above-ground remained intact, the group saw the two pyramids to the southwest and the wooden fortress to the northeast. In front of them stood the two massive doors that were the main entrance into the tower. In front of it, a two-level wooden platform rested atop two stone walls. On the platform were two ballistae manned by elves. Another elf, who introduced himself as Eroth, greeted the band and when they told him they wished to explore the ruins, he seemed quite pleased. Eroth then explained to the band about their fee of one third of all magic items taken from the tower or the choice of playing their game of chance, which could win the band a staff of power. The band agreed to the terms and Eroth directed them to the finely crafted elven fortress. There they met the elven wizard Nimlith who again explained the elves’ terms and cast a couple of spells to detect for magic and extra-dimensional spaces. Once this was done, the band was led into the elven fortress, through a kitchen and a hallway, and into a room with another ballista manned by a few more elves. Here, despite telling the band there was little to be concerned about, the elves seemed to tense up a bit before opening another set of doors in the side of the tower. When they did open the doors, everyone was surprised as a huge ettin stepped out to attack. Both the band and the elves did what they could to attack back, including firing the ballista, but it was the elven wizard who did most of the damage with a powerful lightning bolt that finally dropped the ettin. With the ettin down, the elves urged the band to quickly move through the doors into the tower, while the elves hurriedly closed the doors behind them. Fortunately, nothing more appeared to threaten the band at this time. Once inside the tower, the band of henchmen began exploring about. In the first few rooms, they found no traps or monsters to greet them. Nor did they find any treasure as it appeared that these areas had been picked clean long ago by previous explorers. They did, however, discover some interesting features in a couple of the rooms. The first of these rooms contained a large table made of purple marble laced with gold swirls and the walls seemed to be coated with purple soot containing flecks of gold. When Trizzac stared at the table for a bit, the gold swirls appeared to move, and suddenly Trizzac sensed that he had lost one of his few spells. However, when Ashba stared at the table, all of her currently memorized spells were suddenly doubled. It was suggested then that everyone sit down at the table, and when they did, a gold symbol of an eye in a star appeared above the table’s center, which some members of the group recognized as resembling the symbol of Boccob. Perhaps, they surmised, this was actually the symbol of Zagig. A purple vapor issued from the eye which then formed into a purple sphere with gold markings on it. At the same time, the nearby fireplace lit up with purple flames spouting golden flecks, while four illusory purple and gold guardians stepped from the fireplace and onto the hearth. The purple sphere, which appeared to represent Oerth, began rotating as ancient runes danced across its surface, perhaps listing statistics on the various places shown on the globe. The band observed this for a bit. But being unable to clearly decipher the runes, they eventually got up from the table, at which point everything returned to its original state. In another nearby room, the band found a railed dais. After some intense scrutinizing of the dais, the image of a crown materialized on one of the edges. Try as they might, the band could not pick it up as it had no physical form. But as they stared at it, the image became brighter until it finally burst forth an intense light, causing everyone to be momentarily blinded, especially Trizzac who was particularly vulnerable to bright lights. When their sight gradually returned, the image was gone. The band could only make a guess that it had something to do with a set of powerful artifacts, known as the Regalia of Might, which was once rumored to be kept in the castle.