It was on Starday, the 22nd day of Coldeven, in the Common Year of 581, when the henchmen of the Company of the Green Dragon explored the catacombs on the second dungeon level of the Power Tower in the ruins of Castle Greyhawk. It was also on that same day when Kelgor arrived at the War Tower with 30 more dwarves and began setting themselves up to resume the mining operations there. By this time, the band’s new pawnshop, located in the Artisan’s Quarter of Greyhawk City, was also open for business.On the following day, Sunday the 23rd of Coldeven, the Company of the Green Dragon returned to the Power Tower to continue exploring the dungeons there. As before, the band started the day off by spending an hour consuming a hero’s feast, provided by one of Diamond’s spells, which would allow them to avoid the more harmful effects of the magical deviations inside the dungeons of the Power Tower. When they were ready, the band made their way to the first level of the Power Tower where the elves guarded the entrance. Unlike on their first visit into the tower, when the band intimidated the elves and simply refused to comply with their rules, this encounter with the elves took a decidedly different turn. The elven archer sergeant Eroth was the first to speak with the band and began by asking, in a discernably nervous tone of voice, how the elves might assist them. Perhaps because the priests of Boccob, who lived in the nearby pyramids, and the wizards, who lived in the dungeons below, were hesitant to lend their support to the elves, who were aware that they were easily outmatch by the Company of the Green Dragon, the elves did not try to enforce their claim on access into the Power Tower by making the band play their game of chance. Still obviously intimidated by the band, the elves instead seemed interested in making a deal with them. Seeing that the band was willing to listen, Eroth told the band that their leader, the elven mage Nimlith, wished to speak with them. The band agreed and was led inside the elven compound to meet with Nimlith once again. As was always the case, Zeke did most of the talking for the band, while Nimlith spoke for the elves. Nimlith explained to the band that since the band and their henchmen had begun exploring the ruins of the Power Tower, the elves there were not making any profits and the future of their usual source of income was looking rather bleak. So, in an effort to avoid any conflicts with the band, which would almost certainly not end well for the elves, Nimlith offered to supply the band with information in exchange for a small portion of the band’s wealth. As a show of good faith, Nimlith began by explaining the relationship between the elves, the priests of Boccob and the Ring of Five who lived in the dungeons far below. He said that the elves have a loose alliance with the priests but no real contact with the Ring of Five. The elves have an agreement with the priests to aid them in directing to them potential customers interested in buying magic items, to keep them informed of those who come and go from the ruins, and to aid them in the event of an attack. The priests, in turn, have offered to help the elves with any clerical needs, magical information and to also aid the elves if they should be attacked. The priests also have a similar arrangement with the Ring of Five, though the details were unknown. By extension, the Ring of Five would also presumably come to the aid of the elves should they be attacked. The elves, however, seemed to be somewhat unsure of whether or not the Ring of Five could really be counted on, though they did not actually say this to the band. With this bit of information and a promise for further information, the band agreed to pay the elves 300 gold pieces, which would be more than enough to pay for their expenses for the next month or so. Having struck an agreement with the band, Nimlith further informed the band that when the band begins their explorations of the 3rd dungeon level, they will almost certainly begin to interfere with the experiments that the Ring of Five is conducting in the dungeons. This will undoubtedly upset the Ring of Five and could very well lead the band into a conflict with the wizards. With this bit of information, the band thanked the elves and made their preparations to enter the tower. When they left the elves, they did so with the sense that there was more to be learned from the elves, and that the elves were making an effort to hedge their bets on both sides of a future war. Once inside the tower, the band made their way to the meeting room with the magical table, where the henchmen had been able to double their memorized spells. It did not, however, work for any of them. Instead, each of the spell casters lost one of their most powerful spells. Believing this would not affect them too badly, the band went ahead and descended into the dungeons. Upon reaching the second dungeon level, the band found the altar to Boccob that the henchmen had come across previously. But unlike their henchmen, the band discovered that any person or weapon touching the altar would be blessed for the day. Since the band was already blessed by the hero’s feast, they themselves could not gain any further benefit from it – at least not directly. But their weapons could benefit from the blessing. So each member of the band made sure to touch their weapons to the altar. From there, the band then followed the map made by their henchmen and proceeded to the iron door on the same level, that the henchmen assumed they would not be able to get past. When they got to the door, some of the band recognized the area, having come this way before when they bought some magic items from the wizard Leomund. They knew that the door opened on to a passageway that led to the pyramid of the priests of Boccob. They also knew that the nearby door and the spiral stairway beyond would lead them to a small library where they had originally met Leomund. However, there was one side door just beyond the iron door where the band did not know what lay beyond. The iron door proved to be too difficult to pick. So Brom used a potion of gaseous form and moved through a narrow gap under the iron door. From there, he entered the side door, which led him to a room where he eventually discovered the one-way secret door that the henchmen had also found, but could not open. There, Brom resumed his normal form and opened the secret door, which he was then able to prop open. With this done, Brom traversed through the catacombs and found his way back to his companions. The band then followed Brom back to the secret door and entered the newly discovered chamber. A feeling of awe and mystery overcame each member of the band as they observed this room. There, a two and a half story tall pyramid rested in the middle of a great circle of archaic runes. Atop the pyramid stood another statue of Boccob. At the base of the near side of the pyramid, was an opening of impenetrable blackness and along one side of the room, a shelf full of leather bound books with gold and silver runes lined a long recess. After a thorough examination, it was determined that the magic circle and the pyramid were magically protected areas where spells could be tested without fear of causing damage outside the room. Inside the pyramid, beyond the magically darkened entrance, the interior was charred, melted, glazed and pockmarked from all the various spells that had been tested there. A quick examination of some of the books showed them to be full of advice on proper experiments for all clerics to perform. Written in Sueloise or Ancient Baklunish, Tadwin had some doubts and concerns about some of the advice in these books. For the time being, the band left the books behind and continued on. Unsure if it would be worth the effort, and not properly prepared for it, the band decided to skip, for the time being, the only other unexplored area of this level, which was where the mummies were supposed to be. Instead, they took the spiral stairs leading down to the next level. At the bottom of the stairs was a short passageway that ended in three circular alcoves. Each of the alcoves contained an image of a grasping hand above a wooden disc with a curved line all surrounded by runes that said, in magic, “May the hand of Fharlanghn grasp you.” Each alcove also had one of three symbols in the floor that stood for neutrality, law and chaos. The band recognized these alcoves as teleportals. But before investigating them, the band entered a door on one side of the passageway, which soon led them into the small library where some of them had previously met Leomund. Upon opening the door to this room, a cozy fire burst to life in the fireplace, a book floated off a shelf on the far wall, and a chair at a desk slid back mysteriously. All of this appeared to have been done by an invisible unseen servant in the room. The book, it turned out, was a log book of sorts entitled “52nd year, 5th month, Day of the impact study of magic and magical items upon the three philosophies of evil-kind, initiated by Zaggig Yragerne of the Ring of Five.” The last entry was dated just five days before, on the 17th day of Coldeven. The other books in the library contained a cumbersome collection of minor spells and a travel-guide of the Flanaess. It appeared that the Ring of Five was conducting a very long-term experiment, among other things, on the effects of magic items on the various philosophies of evil monsters, as the log book contained a long list of magic items, what monsters they were given to, and when they were given. Armed with this knowledge, the band left everything they found there and returned to examine the alcoves at the end of the passageway. Zeke was the first to step into an alcove and as expected, he was apparently teleported away. Having chosen the alcove with the symbol for chaos, the rest of the band followed him in one at a time. Unknown to all those who were about to be teleported away, however, was the fact that once teleported, each one of them had to choose between going forward, turning left, or turning right, before arriving at their destination. So there was no way of knowing which way the others ahead of them had gone. Zeke chose to go straight ahead, and when he did he found himself in cave where he suddenly had to fight off three huge bugbears. Brom was the next to go, and he chose to go right, which took him to a cave where he had to fight two huge trolls. Fortunately, Corvyn was right behind Brom and he ended up in the same cave as Brom. The two of them were able to defeat the two trolls fairly easily. Tadwin and then Diamond, both found themselves in the same cave with Zeke. But it took them longer to defeat the three bugbears. Fortunately, no one in the band found themselves alone in any of the caves. And after Brom and Corvyn killed the two trolls, they could hear the sound of battle not far away. So they were able to find their companions just as they were taking down the last of the bugbears. When the band was all back together again, Tadwin cast an arcane eye spell to scout around the caves. But this was soon interrupted when Tadwin saw more than a dozen bugbears headed towards them. The sound of battle had apparently alerted much of the caves and many of the monsters nearby came running to do battle. Before long, almost two dozen bugbears and more than half a dozen trolls had flocked to the area where a massive battle took place. Both the bugbears and the trolls were tougher, more skilled combatants than typical members of their races and it became clear that they were all warriors hardened from the experience of many battles. Despite their enemies’ numbers and skill, however, the band was able to defeat all but one without too much difficulty. One of the trolls fled towards the end and the band chose not to pursue. Instead, Tadwin resumed scouting the area out with his arcane eye, while the rest of the band gathered anything of value from the fallen combatants, which included several magic weapons. After sending the magical eye into every area on the level that was not closed off by a door, Tadwin was able to conclude that this level of the dungeon was apparently divided up into three sections, for the most part. The section they were in had been occupied, obviously, by trolls and bugbears who represented the chaotic evil section. With the exception of the troll who had fled and five more bugbears, this section had already been wiped out. There was a sort of natural set of stairs in the cave that appeared to lead to the level below, but the band did not investigate this area yet. Beyond the chaotic evil section, was a huge, central cave where it appeared that a massive battle recently took place. Beyond this were the entrance areas to two more sections, one occupied by meenlocks and flinds, which apparently represented the lawful evil section, and the other occupied by verbeeg giants and urds, which apparently represented the neutral evil section. Further exploration into these two sections was blocked by doors. With the area scouted out as much as possible, Tadwin directed the band to where the troll and the bugbears were waiting and the last of the chaotic evil section was soon wiped out. When the battle was over, the band collected a few more magic items including a couple more magic weapons.