Greyhawk: Gem of the Flanaess

Part Five - Chapter Seven: The Wizards' Retreat

It was shortly before 5pm, on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon was ambushed by the wizards Kalbe and Mitt, in the dungeons of the Power Tower in the ruins of Castle Greyhawk. A couple of minutes later, the battle had effectively ground to a halt as the band regrouped and recovered behind two of walls of force. While the band was healing themselves and making plans for the second half of the battle, the two wizards likewise made preparations of their own. Kalbe apparently cast an invisibility spell on Mitt and then a fire shield spell on himself. Zeke, meanwhile, cast a true seeing spell on himself and then summoned two huge earth elementals. While the true seeing spells, which were now on Brom and Corvyn as well as Zeke, did reveal several illusions and what appeared to be phase doors near the wizards, they did not reveal the invisible Mitt, nor did they reveal the exact location of Kalbe hidden among his mirror images. This was most likely due to a powerful protection spell known as mind blank.

Still, the band decided to use a familiar tactic against the wizards, provided they could temporarily dispel the forbiddance spell in the area. After a couple of attempts, they were successful in doing so, and they were then able to dimension door the entire band around Kalbe and attack him. Despite the wizard’s displacement and fire shield, which injured anyone that struck him, the band was able to hit Kalbe enough times to seriously injure him. In desperation, the wizard used his unusually strong body to push Zeke back and out of his way. Unfortunately for him, however, as Kalbe fled from the band, the band was able to land enough attacks on him to take him down.

As this was taking place, the earth elementals summoned by Zeke attacked the three iron golems and managed to keep them occupied for a bit. Realizing the dire situation, the wizard Mitt apparently fled through one of the phase doors. Meanwhile, three stone golems came at the band from a nearby passageway and kept several members of the band busy battling them. Tadwin then cast a wall of force to keep the iron golems at bay which were eventually able to kill the earth elementals.

While the band was dealing with the stone golems, Brom made sure Kalbe was dead and stood over his body to guard it. In an effort to place the body of the fallen wizard in the band’s portable hole, which required access to an extra-dimensional space, Diamond once again had to dispel the forbiddance spell covering the area. When he did so, however, the body of Kalbe suddenly disappeared, much to the band’s dismay. It was Zeke who then theorized that there must have been a contingency spell placed on Kalbe that teleported his body away once the forbiddance spell no longer prevented it. Nevertheless, the band continued battling and destroying the stone golems, and when the stone golems were defeated, Tadwin dismissed the wall of force and the band destroyed the rest of the iron golems.

When the battle was over, the band felt as if they had been cheated and they debated a bit on whether or not to continue on or go back and rest. They decided to continue on. Brom then drank one of his potions and tunneled his way through the stone wall where one of the phase doors was, hoping to locate the wizard Mitt. But about ten feet in Brom found himself in a hallway of the lawful section with no sign of the wizard. Realizing the wizard could have simply teleported away from there, Brom made his way back to the rest of the band.

Since they could not immediately follow the wizards, the band decided to further explore what remained of this level. Retreating back to the passageway just prior to the ambush site, the band examined two areas that lay beyond two illusory walls. The first of these rooms contained a statue of Boccob and six large crystals that discharged a powerful arc of electricity between them several times a minute. The band was never able to determine the room’s purpose, though they were able to ask the statue a question and learn how to escape the area. The second of the two rooms was a large cavern in which were four fountains that contained various magical properties. Two side passages from there both led to a fifth fountain that had been smashed and no longer functioned properly.

Following the directions from the statue of Boccob, the band dimension doored beyond the forbiddance area to a large square room, where a flat-bed cart was suspended in the middle by four stone chains attached to the corners of the room. As the band attempted to skirt around the cart, the four stone chains detached from the room’s corners and suddenly attacked.

In fact, the chains and the cart to which they were attached all attacked as one gigantic animated juggernaut. But, rather than battle the juggernaut, which obviously could not move beyond this room, the band simply ran past it and entered the chamber beyond. Entering this chamber, which was merely a large and otherwise vacant cavern, was all the band needed to do, according the statue’s directions, in order to allow the teleportal through which the band entered this area, to then send the band on to where they could enter the level below. So, from here, the band dimension doored back to the silenced passageway and then stepped into the teleportal. The teleportal then took the band to a spiral staircase leading down. The band descended these stairs and eventually arrived at the seventh level of the dungeon.
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Part Five - Chapter Six: The Wizards' Ambush

It was in the afternoon on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began exploring a cavern in the 6th level of the dungeon of the Power Tower, in the ruins of Castle Greyhawk, where the band had found a stone chair carved in the shape of a winged biped. Having only minutes before battled eight very large gargoyles, the band then detected magic emanating from one of the hands on the chair, and Brom was in the process of digging it out with his magical gloves, when six of the stone statues came to life and moved to attack. As they had done with the eight gargoyles, the band battled and defeated the stone guardians, though they proved to be tougher than even the gargoyles.

After the band healed up any injuries, Zeke noticed that the magical emanation was coming from one of the holes in the hand of the chair where it appeared to be designed for fingers to be inserted. So Zeke took a chance and sat down in the chair, placing the fingers of his right hand into the holes. Moments later, a figure emerged through the only portion of wall in the cave where there had been no stone statues. Brom and Tadwin immediately recognized the figure as that of the dao Raji. But Raji, having appeared directly in front of the seated Zeke, whom he had not met before, did not at first recognize them, and instead bowed down as though he had done so many times before. The earth genie then glanced up and, realizing the man seated in the chair was not who he was expecting, looked around and spotted Brom and Tadwin. His expression quickly turned from one of bewilderment to one of restrained anger as he spoke out, saying, “Once again you have intruded upon an area where you are not welcome. The first time I was amenable and willing to hear you out. This time however, you have stumbled into an area where I’m afraid I cannot be so forgiving. Therefore, you must pay the price!” The dao then looked as if he was about to attack. But before he could, Zeke took on an air of authority and commanded him to stop. Begrudgingly, the dao did as commanded and it soon became clear to Zeke that there must be a ring of dao summoning within one of the finger holes in the chair and that, with that ring, he could force Raji to serve him.

Zeke took the opportunity then to question Raji and learned a few things that could very well be helpful. Concerning that chamber, the band discovered that the “moat” surrounding the stone chair was actually a portal to the elemental plane of earth and that Raji had been bound by Zagig to guard this chamber from intrusion. Raji also told the band what remained on this level of the dungeon and how to get there. And, supposedly as a sign of good faith, Raji told them about a room in the mist maze that might be worth investigating.

Having acquired this information, Zeke allowed the dao to leave, and Brom removed the ring of dao summoning from the chair using his magical gloves. Now aware of how to finish exploring this level, which presumably would allow them to continue on to the next, and being anxious to move on, the band then began making their way back through the mist maze. Following Raji’s directions, Brom scouted ahead by taking advantage of his spider climb potion, which was still active, and was then able to give the band a precise location to dimension door to and thus avoid any traps. Once in the right area, the band found a secret door and entered a room where they found a large crystal sphere resting on an iron stand. Upon breaking this sphere, they released three glowing sphere-shaped creatures that turned out to be fairly weak gingwatzim which were easily killed. Also inside the sphere was a ring of wishes that still had one wish remaining in it. A short while later, the band had finally made it back to the room where they had encountered the first mountain giant. There was one set of unexplored stairs there leading down to a door which Brom investigated. But it turned out to be a trap that did little harm and only delayed the band a bit.

Just a short distance from there, the band arrived at the teleportal where they had first entered the area. According to Raji, they would now be able to use it to move on to the final area of this level of the dungeon. This time, Brom led the way and as soon as he was teleported he found himself in a magically silenced alcove with one hallway leading off. He followed this hallway around a corner, while his companions teleported in behind him, and after about ten feet he was suddenly struck with wracking pains. Turning back to face his companions, he was able to warn Tadwin, who was the only one who could see him while he was invisible. The pain that Brom felt soon passed, so while his companions waited in the silenced area, Brom scouted ahead.

After another forty feet or so, the passageway opened up into a large square chamber where stood three familiar looking iron golems and a stone golem. A short way into the room, Brom discovered that the floor was an illusion, and after some probing, found that the real floor was about three feet below and made of sand. How the golems were able to stand on top of the illusory floor he could not determine, but he began to move around the perimeter of the room to get into a better position. Meanwhile, the rest of the band began moving up and as they left the silenced area of the passageway, just like Brom, they too were struck with wracking pains, all except Tadwin for some reason. Some of them suspected that Tadwin was not harmed because a forbiddance spell had been placed in the area, and Tadwin was immune to the pain due to his evil nature. If this theory was correct, it would mean that no form of extra-dimensional travel would work in this area.

Suddenly, two powerful-looking, not to mention unusually muscular and athletic, wizards appeared on the far side of the room, each of them surrounded by mirror images. One of them hit Brom with a glitterdust spell, rendering him visible, but both of them were casting quickened spells in addition to their normal spells. They struck hard and fast, and Corvyn, being at the front of the group of four, received the worst of it. One of the wizards cast a meteor swarm spell which caused a great deal of harm to the band. Only Tadwin was immune to it, for some unknown reason, and combined with the other attacks on him, it was enough to kill Corvyn. To make matters worse, the fire from the meteor swarm actually strengthened the iron golems, but left the stone golem unharmed. Brom used his last pinch of dust of disappearance to make himself invisible again and moved close to one of the wizards, while Diamond pulled out the rod of resurrection to bring Corvyn back to life. Tadwin cast a spell turning spell on himself, and Zeke cast a silence spell in the area of one of the wizards. But while one wizard held back in an apparent effort to counter any attack from Brom, the other wizard continued casting damage spells, unaffected by the silence spell he was in. Brom hesitated on making any attack on the wizards, despite his improved invisibility, fearing it would only expose him. Meanwhile, one of the golems moved forward to attack, revealing the fact that it had to climb down from a pillar that it was standing on, which created the illusion that it was standing on an illusory floor. Tadwin cast a black tentacles spell, in the area of the silence spell, but the wizard there appeared to be unaffected by it as well.

Just when it looked as if everything was going against the band, something unexpectedly good happened. The staff that Zeke had recently found suddenly sprang from his hand and flew up in the air as if with purpose. Moments later, two huge earth elementals appeared and began defending the band and attacking the golems, as if they had been summoned and commanded by the staff.

Unfortunately, soon afterwards, the apparently more powerful of the two wizards then struck the band with a cone of cold spell that devastated the band. Of the four that it hit, only Tadwin was left standing while the others were knocked unconscious. Tadwin was forced to throw up more than one wall of force, while Brom, who had recently retreated back, did what he could to revive Zeke. The band at this point began debating on whether or not to retreat and the flying staff used another one of its previously unknown powers to move the unconscious body of Diamond out of harm’s way through what was apparently a nearby illusory wall. Meanwhile, the wizards used disintegrate spells to remove the walls of force, which Tadwin and Zeke continued to replace. At some point during all of this, the recently recovered Corvyn, who could not use his ring of vampiric regeneration against the golems, found himself in a dire situation once more, and due in part perhaps to a couple of lucky swings on the part of an iron golem, was killed for the second time in the same battle less than two minutes apart! This time, the rod of resurrection could not be used to bring Corvyn back to life. So, Zeke summoned Raji again and ordered him to cast a limited wish spell and raise him from the dead. He did as commanded and immediately disappeared. But Corvyn was just barely alive and in need of immediate healing in order to stay alive and regain consciousness.

Eventually, however, the wizards finally decided to stop wasting spells on taking down the walls of force, or perhaps they simply ran out of disintegrate spells. This allowed the band to take the time to fully recover and better prepare themselves to battle the wizards. It was at this time that true seeing spells were cast on Brom and Corvyn, and only then did they discover that the wizards they had been fighting were only projected images of the real wizards who were actually standing behind an illusory wall on the far side of the room. This explained why the wizards were not affected by some of the spells cast at them. There were other illusory walls revealed around the band as well.
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Part Five - Chapter Five: More Traps to Shake a Stick At

It was in the afternoon on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon found themselves exploring the 4th level of the dungeon of the Power Tower in the ruins of Castle Greyhawk, where they had made their way past numerous traps and golems of various kinds. Having used a dimension door spell to bypass a strangely constructed section of passageway that looked suspiciously like a trap, the band began exploring a chamber that lay just ahead of them and to the right.

Two openings existed on each side of the room while an ornate divan rested against the far wall with two stone statues standing on either side. The divan and the statues rested upon a dais of red quartz one foot thick. The divan turned out to be very finely crafted and quite valuable, while the statues appeared to be stone golems.

The band investigated the opening to the right first and found that it led to a circular room with a large pillar in the center. After closer inspection, they found that the room could be rotated by pushing on the pillar in a twisting fashion. They all gathered in the room and had Corvyn twist the room only to discover that it eventually released two large gray oozes. A quickly cast wall of force, however, prevented the oozes from landing on anyone and held them at bay long enough for the band to exit the room.

The opening to the left was similar in appearance, but when it was rotated, it led to another passageway, allowing the band to move on before it rotated back to its starting position. This passageway eventually led to an oddly shaped chamber thirty feet wide at the near end and more than a hundred feet long. The central ten feet leading to the far end, on both the ceiling and the floor, dipped down in a bowl-like shape, and at the far end stood three statues. The statue to the left was of Boccob, the statue to the right was of Istus in her various forms as perceived by each member of the band, and the larger statue in the center was of Zagig holding an ornate staff that appeared to be separate from the statue.

Zeke was more curious about the staff than the others, so he approached the statues to see if the staff could be removed. He was able to take the staff with no difficulties, but once he did the statue of Zagig came to life and began threatening to destroy Zeke if he did not return the staff to it. The statues voice was so deep and filled with immense power that it sent shock waves through the surrounding stone. The band members could feel their bodies quake and the air grew thick and heavy. Zeke, at first hesitated, unsure of what to do. But as the statue made no obvious or violent moves towards him and only continued to make threats of imminent doom, Zeke began to suspect that the statue was merely bluffing. So gradually Zeke moved backwards as if to test the statue. Still it continued to threaten him but made no other actions directed at him. Zeke slowly grew more confident that the statue could not harm him, and eventually he turned and quickly rejoined his companions.

Finding a nearby doorway, the band moved rapidly through it hoping to avoid any attacks from the statue of Zagig. But no attacks came. Feeling fairly certain now that the statue was only bluffing, the band paused long enough in a passageway to let Zeke and Tadwin examine the staff. The staff was covered with runes and symbols of power and appeared made to be highly enchanted, but a detect magic spell revealed that it could cast only a light spell. Written on the staff in Suloise were the words, “Ruka Mudraca”, which means “Hand of the Magi”. One other oddity about the staff was that when Tadwin tried to pick it up, it temporarily drained him of life energy. So Zeke held on to the staff from that point on.

Continuing on down the passageway, the band soon came to a rectangular pool of water where the head of a stone statue was sticking up out of the water. The area appeared to be a dead end, but closer examination revealed an illusory wall off to one side of the pool. The band had to merely step diagonally over the corner of the pool to move beyond the illusory wall, but Zeke slipped and fell into the pool, which caused the stone golem in the pool to attack. Corvyn jumped into the pool, sinking to the bottom, and attacked back while the others did what they could from above. Once the golem was defeated, the band moved on through the illusory wall and dried themselves off as much as they could. From there, they followed a long passageway, which just happened to run parallel to the passageway that they went through when they first entered this area. At the end of this passageway they found a set of stairs leading down to the next level.

Realizing that they had left a doorway unexplored in this section, the band decided to investigate it before moving on to the next level. So they doubled back through the chamber where the statue of Zagig was, where it continued to issue baseless threats at them as they hurried past. Back at the rotating room, Brom used his magical gloves to create a hole large enough for the band to crawl through. From there, the band made their way to the unexplored doorway.

Beyond the locked door, they found a large cavern where a red carpet stretched up to an altar of purple stone, upon which rested a set of golden holy items. To the right and to the left were a pair of fountains. After looking around a bit, the band found that the water in the fountains was magical, as was a pitcher on the altar. Zeke somehow, mysteriously determined that one of the fountains had magical healing water while the water in the other fountain could restore vitality. But like the magical water in the troll cave, the magical properties of the water would disappear if the water was taken from the cavern. The magical pitcher, on the other hand, could be used to retain the magical properties of the water. So the band filled the pitcher up with water from the healing fountain and moved on.

Once more, the band retraced their steps and made their way back to the spiral stairs leading down to the 5th level of the dungeon. Upon reaching this level, with Brom scouting ahead as usual, they soon came to a large chamber filled with what appeared to be iron golems! There were nineteen of them standing at attention – enough to present a serious challenge even to the Company of the Green Dragon. But Diamond was very skeptical that anyone could have that many iron golems in one room, so he tried to disbelieve it. As it turned out, they were only illusions. Eventually the rest of the band came to realize this as well, though it took some effort to convince Tadwin they were not real.

Two other doors led from this room, one to the east and one to the south. The band chose the door to the east first, which led them to a series of passageways, doors and traps. Beyond two sets of double doors lay a passageway where the gravity in the area suddenly shifted sideways. With Brom leading the way, he nearly fell victim to these traps. The first almost dropped him into a wall of fire. When he tried to escape this by entering another passageway, he almost fell into a wall of spikes. Fortunately, in both cases, Brom managed to hang on and keep from falling.

Eventually, the series of passageways led the band to a spiral staircase which appeared to descend to the next level. But before going there, the band backtracked to the southern door in the room full of illusionary golems. Upon opening this door, it appeared the band was looking out into another plane of existence where stood a countless army of stone golems. Some of the stone golems turned and ran towards the band, but before they got very far, the band suspected this was another illusion and tried to disbelieve it. Once again, they were correct – the entire thing was just another illusion. So the band went back the spiral stairs and descended.

At the bottom of the stairs was a familiar looking alcove with a familiar looking image of a grasping hand above a wooden disc. A circle of runes written in magic said, “May the hand of Fharlanghn grasp you.” Zeke, feeling more confident than was usually the case, proposed to step into the apparent teleportal ahead of everyone else while the band waited back for a bit. The band was still unsure how Zeke had so easily managed to identify the properties of the magical fountains a bit earlier, but they agreed to let him take the lead.

When Zeke then stepped into the teleportal, he immediately found himself in another alcove with a long narrow passageway heading off in one direction from which soon came the light of a torch. Seven heavy chains stretched across the passageway at the height of about five feet and were attached to iron rings and eyelets. The source of the torchlight soon revealed a huge mountain giant fast approaching, so Zeke cast a dimension door spell and transported himself behind it. The mountain giant then pulled a lever thereby releasing a counterweight that caused several of the chains to pull huge blocks of stone out into the passageway sealing it off and creating a few small chambers. Zeke tried unsuccessfully to charm the mountain giant, which then turned and struck Zeke a few times, critically wounding him. Realizing he could not take any more hits from the giant, Zeke cast an invisibility spell and hid while he waited for his companions to arrive.

The mountain giant, meanwhile, reset the stone blocks in their original positions and stood by and waited. When the band arrived one at a time in the alcove, the mountain giant again set off his trap, this time trapping Brom and Corvyn in between two of the stone blocks. Realizing the he and Corvyn were about to be crushed by the other set of blocks, Brom used his magical gloves to dig into one of the stone blocks.

Having managed to avoid the trap so far, the band then used dimension doors to move beyond the trap where they were then able to battle and kill the mountain giant. After searching the giant’s lair, the band took one of two side passages where they immediately came upon a door. But before they could open the door, they heard the sound of a man crying out in anguish, coming from a long passageway behind them. They band hurried in the direction of the scream, past a side chamber with a huge table and three huge chairs, and into a cave where a large pit took up much of the floor. There was no sign of a man in pain, but there were two mountain giants on the opposite side of the pit ready to throw boulders. Being invisible, as usual, Brom was able to fly over the pit and kill one of the giants before it got to attack. The other giant was easily killed just moments later.

Behind the giants lay a small mound of treasure consisting of coins and gems. Included among the treasure though, the band found a small sealed urn that when opened would let out the sound of a man crying out in anguish – apparently a permanent audible glamor intended to trick people. Nearby, behind a secret door, the band found the bedroom of the giants, but nothing of value there.

Returning to the door they were at when they heard the scream, the band opened it to find what appeared to be a drawbridge spanning a huge pit of flames. As the band approached, the far side of the drawbridge was being pulled up, giving the band a sense of urgency to do something before it was too late. But before they did anything rash, it was fortunately discovered to be largely an illusion. The flames were not real and neither was the far drawbridge. Instead, the pit was lined with needle-point spikes and hidden among the illusory flames was a series of planks and pillars that would allow easy access to the far side of the room.

Once past this trap and through the far door, the band was faced with a choice between a set of stairs going down or a passageway to the left. They took the passageway first. After a couple of turns, they came upon an area that looked as if it had been hit with a fireball, with blackened wooden beams partially blocking the way. After squeezing past this obstacle, the band then was confronted with a collapsed stairwell going down. Using ropes to secure themselves, the band slowly made their way past this. From there, around a corner and down a long passageway, the band finally came to a dead end where stood a strange statue of a dragon man.

As soon as the band saw the statue, the statue began to speak, starting with the number twenty and counting down. When the statue got to number sixteen, the band realized what it was and took off running as fast as they could. Moments later, an explosion filled the passageway with fire and the band barely avoided getting caught in it, missing them by a couple of feet, though they could certainly feel the heat. When the smoke had cleared and the band had come to the conclusion that this passageway was nothing but a trap, they made their way back to the stairs they had passed up earlier.

These stairs did not go down very far and soon led to a door. Beyond this door lay a maze of sorts where the floor was covered by a billowing mist. Brom drank a potion of spider climbing and was able to effectively map out the entire maze with no difficulties, eventually finding a set of stairs on the far side. But when Brom tried to lead the band through the maze, they stepped on a couple of pressure plates along the way. Each time they did, a secret door nearby would open and through a magical portal a monster of some kind would step through. The first monster was an ice devil. The second was a nalfeshnee demon. The band was able to kill both with relative ease before moving on.

The stairs on the far side of the maze descended about fifteen feet and led to a large cavern, the walls of which were almost entirely lined with stone statues of bizarre beings. On the far side of the cavern were several unnatural rock columns, but the center of the chamber was dominated by a very large rock column. Sitting beside this central column was a stone chair carved to look like a winged biped squatting so that you sit on its legs, rest against its chest, and use its arms for arm rests. Its palms were turned up with curled fingers. The chair had gem stone eyes and rest upon a dais which was surrounded by a circular sort of mote that descended into darkness.

As the band was looking about the chamber, eight of the stone statues, which turned out to be very tough gargoyles, suddenly attacked. The band was able to fight them off and kill them, though they did suffer a few injuries. After healing up and casting a detect magic spell, they discovered something magical emanating from one of the hands in the chair. When Brom began to dig it out, six more of the statues came to life and moved to attack.
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Part Five - Chapter Four: Genies, Traps and Golems

It was late in the afternoon on the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon defeated the chaotic faction in the dungeons of the Power Tower in the ruins of Castle Greyhawk, including the yuan-ti leaders of the faction. Following the battle against the yuan-ti, the band searched their bodies and then entered the lair of the abomination.

Inside the small cave stood a reptilian altar upon which rested a clay pot containing six leathery eggs. Just in front of the altar, wet sand led down into a pool of water. Placed around the altar were various pieces of treasure including a large scimitar sheath of ivory inset with emeralds and rubies. Some of the treasure was coated with a contact poison, but Brom noted it and washed the poison off before stashing the treasure, including the yuan-ti eggs, into the band’s portable hole.

With the chaotic faction now eradicated, the band decided it was time for them to rest, and so they turned back. On the way back to the dungeons of the War Tower, the band grabbed the body of the gnome that had been killed in a cave-in on the seventh level. Back in their quarters below the War Tower, Tadwin cast a spell to protect them from being scryed upon and the band rested overnight.

The next morning, that of the 16th day of Planting, Tadwin mended Corvyn’s broken sword and Diamond cast a speak with the dead spell on the body of the gnome. From this, they learned that the gnome had heard a voice coming from within the nearby stone and, out of curiosity, decided to dig towards it. They also found out that the gnome had come from the nearby gnome warren of Grossettgrottell, so they assigned their henchmen the task of returning the body to his family there. For the remainder of the day, the band simply rested and made further preparations for their return to the dungeons of the Power Tower, while Tadwin continued to protect them from scrying. By the end of the day, the life energy that had been drained from Tadwin during the battle against the yuan-ti, had returned to him and he was fully recovered.

On the following day, Moonday, the 17th day of Planting, after spending an hour consuming a hero’s feast, the band made their way through the secret tunnel, back into the dungeons of the Power Tower. As before, Brom stayed behind on the fourth level, while Zeke teleported the rest of the band to the first level where all the spellcasters were able to double their spells at the magical meeting table.

From there, they went to one of the statues and asked it about the springs that the band had discovered on the sixth level. The statue told them that drinking from one of the springs would grant them a permanent gift but that drinking from a second spring would remove that gift as well as any chance to gain another gift. The spellcasters then said a prayer to the statue and it granted them each a very powerful spell. Corvyn decided to say a prayer as well, for no reason in particular, and much to his surprise, he too was granted a spell!

From the statue of Boccob, the four members of the band made their way downstairs to the altar of Boccob, where they had their weapons blessed, including Brom’s two best daggers. Then Zeke teleported everyone to where Brom had been left waiting. At this point, Diamond cast an augury spell and determined it would not be worthwhile to investigate a caved in passageway on the fourth level. So the band followed a set of spiral stairs leading down from the battle chamber on the fourth level, which the band had not yet fully explored. These stairs ended in a short hallway on the fifth level that looked exactly like one they seen before on the fourth level, with a single door and three teleportation alcoves at the opposite end.

Looking inside the door, they followed another short hallway, which again opened up into a familiar looking library. As in the library on the fourth floor, a cozy fire burst to life in the fireplace, a book floated off a shelf along the far wall, and a chair slid back mysteriously next to a desk. But, whereas the library on the fourth floor contained a cumbersome set of minor arcane spells and a travel-guide to the Flanaess, this library contained an index of creatures and their various names they’d been given throughout the races of human, elf, dwarf, gnome and halfling kind. Also, the floating book was entitled, “52nd year, 5th month, Day of observable social behavior among the three philosophies of evil-kind, Initiated by Zagig Yragerne of the Ring of Five”. The last entry was dated the 22nd day of Coldeven, 30 days prior and the day before the band began their assault on the 3rd level of the dungeon.

This book, as the title suggests, was a log of observations on the three evil factions up until the Company of the Green Dragon began interfering with the wizard’s experiments. The desk also contained a small book which had these phrases hastily written in it: “Zagig commands you, rotate, don’t rotate, twist,” and, “aren’t they beautiful?” After making note of all the things in the library, the band moved on.

At this point, Tadwin wanted to test a theory about the teleportation alcoves. So, he stepped into one, thinking it would take him to the same location that the alcove on the fourth level had. Instead, it took him to the meenlock’s laboratory on the 5th level. Realizing this teleportation chamber was attuned to different, unknown locations, Tadwin used a dimension door spell to return to his companions at the 5th level alcoves. From there, the band went back upstairs and then back down to the 7th level of the chaotic section where the dead gnome had been found.

After clearing away the rubble around the gnome’s tunnel, Brom used the longtooth dagger to continue digging in the same direction. After half an hour of digging, aided by his band mates who continued to clear away the rubble, Brom finally emerged in an oddly shaped chamber where stood a small pyramid of packed earth about twenty feet wide and twelve feet high. Neither the cavern nor the pyramid had any visible entrances. Tadwin followed Brom into the cavern and, with his ability to see invisible objects, noticed an invisible cloud of gas emerge from the pyramid and hover in the air above them as if observing them. Suspecting the cloud of gas to be sentient, Tadwin addressed the cloud asking who it was. The cloud of gas then became visible and solidified into a genie-like being.

He introduced himself as Raji and asked Tadwin and Brom why they had intruded upon his lair. Tadwin spoke to the genie, which he recognized to be a genie from the elemental plane of earth, known as a dao, and introduced Brom and himself from the Company of the Green Dragon, saying they were merely exploring the dungeons. When Tadwin asked Raji what his purpose was, the dao told him he had made a deal with Zagig long ago but was very evasive about any further details. Tadwin then offered to likewise make a deal with him. The dao mentioned that he would consider providing some information about the dungeons in exchange for any large gems they might have. But Brom suggested they return to make a deal with Raji when they had some questions to be answered. So the two of them left the dao in peace.

From there, the band then made their way to the springs on level six. They had to use more of their elixirs of diminution in order to get through the narrow passageway. Once there, each member of the band except Tadwin, who had already done so, took a drink from one of the springs and thus were granted a gift such as the ability to never need sleep again.

When the band was done with this, they returned to the fourth level of the dungeon and entered the neutral section where they descended again to the sixth level and the chamber where they had acquired several slaying arrows in a trap. Moving past this area, the band continued on to the set of spiral stairs that went back up to the fifth level, and the long passageway there where the band had previously turned back because they realized it was leading them away from the neutral faction, which at that time they still had not yet defeated. Now, with all three factions defeated, the band picked up where they had left off here, this being the only reasonably easily accessible passageway into whatever remained of the dungeons of the Power Tower. Hopefully it would lead them to the two remaining wizards.

After some one hundred eighty feet or so, the passageway came to an apparent dead end. But while searching for secret doors, Corvyn discovered that a wall to his right was only an illusion and he almost fell into a pit on the other side of it. Upon closer inspection, the pit was about thirty feet deep, but off to one side of it lay another passageway. Brom realized he could easily create a much safer opening leading to the passageway with his magical gloves and did so. But before the band stepped through, Tadwin discovered another illusionary wall on the opposite side of the original passageway.

Beyond this illusionary wall was a chamber which included, among other things, two flesh golems that now attacked. The band defeated the two flesh golems relatively easily, after which they discovered the contents of the room which consisted of most of the components needed to build a flesh golem, a stone golem and an iron golem, including the necessary spells on scrolls and the various construction manuals. There was also an unanimated stone golem laying upon a large block of iron. The band put everything but the stone golem and the block of iron into the portable hole and moved on through the hole in the wall created by Brom. This wide passageway came to a strange looking T-intersection after about twenty-five feet or so.

Here, a set of double doors was set into a wall that curved gradually out of sight to the right and to the left into passageways that were only about a foot wide. All along the curved walls were iron spikes set in a very orderly pattern. Finding no traps and the doors unlocked, the band opened the doors which sung inwards only partially. Beyond the doors lay a large circular chamber about sixty feet in diameter. At the center stood a large red pillar with flames carved upon it. A band of red stone three feet wide encircled the pillar at the floor, while the remainder of the floor was pink marble. The walls were lined with thick iron stakes that gleamed with moisture, including the inside surface of the doors, which explained why they only opened partially.

As soon as the band entered the chamber, the doors slammed shut behind them and the chamber began to slowly rotate, all except the pillar and the area of red stone. Gradually, the spinning room picked up speed. Tadwin then recalled the phrases he had recently read in the book that they found in the library and shouted out, “Zagig commands you, don’t rotate.” Almost immediately, the spinning room began to slow down until it came to a stop. The band was then able to exit the chamber. But sensing there was more to it, Tadwin was determined to solve the puzzle. So the band entered the chamber again. It took a few tries, and each time he was wrong, the spinning chamber threatened to launch the band into the stake-covered walls. But eventually, Tadwin used the phrase, “Zagig commands you, rotate”, at which point, the chamber merely rotated one hundred eighty degrees and came to a stop. When the band opened the doors this time, they were now facing a new passageway.

The band followed this wide passageway, which turned right after about forty feet and then came to another chamber about fifty feet further on. In this chamber stood what appeared to be three flesh golems, two stone golems and an iron golem. As soon as the band entered the chamber, most but not all of the golems came to life and moved to attack. But Tadwin, again remembering the book of phrases, called out, “Aren’t they beautiful,” hoping to get lucky. Much to everyone’s surprise, the golems suddenly stopped and stood motionless. Tadwin then tried to command the golems but they would not follow any of his orders. Realizing that they would probably need some other kind of command word to take control of the golems, the band left them alone in the hopes that they could use them later on.

To one side of the chamber was another set of double doors. So the band passed through these and entered another wide passageway. After about sixty feet, however, this passageway narrowed, became cylindrical, and was made up of silver bands of metal running lengthwise for more than sixty feet. Not liking the looks of it, Tadwin cast an arcane eye spell and sent it up ahead. With the arcane eye, Tadwin explored the area beyond but was not able to go very far before running into a door and a chamber with no apparent exit. So Tadwin sent the eye back behind the group and up into the curved passageways surrounding the rotating chamber. There, he was able to confirm what he had previously suspected – that the chamber was being rotated by golems – iron golems to be precise. Perhaps at some point, the band thought, they could also assume control of these golems as well.

When the arcane eye spell ran out of its usefulness, Zeke cast a dimension door spell and took everyone to the far side of the strange, cylindrical, metallic passageway, where the band was able to continue its explorations.
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Part Five - Chapter Three: The Final Demise of the Chaotic Faction

It was about midday on the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began their assault on the spriggan in the lower levels of the chaotic faction in the dungeons of the Power Tower, in the ruins of Castle Greyhawk. After gathering up any items of value among the first group of spriggan and their two ettin allies, the band proceeded down a passageway that led to the southeast. They soon came to a shrine where stood a statue of the recently deceased wizard Usissemeel, which they toppled over and broke. Across the passageway from there, they found a storage room loaded with things to make fire.

Further on down, the passageway turned to the right while a door appeared to the left. Brom examined the door first and opened it to find a room with several spriggan in it and some kind of strange device. Realizing the device was actually a flame throwing machine, Brom dodged to the side just in time as a jet of flame suddenly shot out through the doorway and down the passageway, fortunately missing everyone. Brom then ducked into the room to attack as Tadwin stepped up to the door and launched a spell that caused the flame throwing machine to explode in a ball of fire that engulfed the entire room. As was often the case in such situations, Brom was able to take cover and suffered no ill effects from the fire.

At about this same time, four more spriggan moved in from the passageway to the right, while two more came up from the rear, effectively coming at the band from all sides. Using a combination of sneak attacks in their smaller forms and straight out fighting in their giant-sized forms, the spriggan used whatever tactics and advantages they could come up with. But, despite this, it was not enough to seriously put the band in danger as the band was able to fend off these attacks and counter attack with no great difficulty. One of the spriggan in the room temporarily surrendered to Tadwin, but then attacked again when the band turned their attention elsewhere. When the battle was over, ten more spriggan lay dead on the ground.

After healing up any injuries from the battle, the band continued exploring and discovered a secret door which led to a no longer used treasure room. Further on they came to the apparent quarters of the two ettins where the band found a large pile of copper coins hidden under one of the beds. From there, the band followed a passageway around a couple of bends to another storage room filled with other supplies. On the opposite side of this storage room the band found a set of stairs leading to the next level.

Not wanting to leave anything behind them, the band doubled back to check for anything they might have missed. Unsure of where the spriggan that attacked from the rear earlier had come from, and realizing they had not yet found the room where the arrow slit was, they searched the room where the first battle with the spriggan had taken place and discovered a secret door. Beyond it was a smaller room where four spriggan were still hiding. These spriggan tried to take the band by surprise, but again the band fought them off and killed them.

Finally, the band examined the area where the spriggan had tried to lure them into with a bell. This time, Brom discovered a pit trap that he had missed the first time. But because the trap was operated manually from a nearby room and not from a trigger in the trapped room, Brom could not disarm it. Still, if no one was in the nearby room, the trap could not go off, so the band ignored it and took a closer look at a collapsed passageway that lay beyond the trapped room. Here, they discovered the remains of a gnome that apparently died in the collapse. The body had a few magic items on it including a longtooth dagger, which the band eventually realized could be used to dig through stone. The band also found a tunnel that the gnome had apparently been digging with the dagger before the ceiling caved in on him. Making a mental note to come back and further investigate the body of the gnome and his tunnel, the band decided to move on.

After descending the stairs to the 7th level of the dungeon, the band paused on the stairs while Brom scouted ahead invisibly. Just to the right of the stairs was a portcullis behind which were imprisoned six trolls. In front of the iron bars was a wench that could be used to operate the portcullis. On the far side of the room, a passageway led off in one direction and a stairwell ascended in another direction. Brom chose to investigate the passageway first.

The passageway led to a room with a single door on the far wall and two female spriggan guarding it. Brom and Corvyn quickly killed the two spriggan and then headed up the stairs where they killed two more female spriggan. These last two spriggan appeared be guarding a small room that was entirely lined with metal walls. A thorough examination of the area revealed a secret door in an alcove there but it appeared to be a one-way secret door that could not be opened from their side. So the band returned to the room with the single door.

Beyond the door lay a series of passageways, doors and small rooms, some of which were guarded by more female spriggan. Each time the band encountered the spriggan they easily dispatched them and continued on. At one point however, a short flight of steps led up to a storage room containing barrels of water, wine, ale, mead and beer. To the side of this room, was a very sturdy set of double doors. Brom had difficulty picking the locks here and was only able to do so with the assistance of some magic.

Upon opening these doors, the band discovered a long chamber supported by eight ornate columns carved into the likenesses of giant-sized, female warriors holding swords. Beyond the columns, the chamber continued on into a narrower room at the far end of which was a fountain with an ivory statue of a young woman constantly bathed in liquid. When the band got about halfway into the chamber, the columns suddenly sprang to life and began to attack. Tadwin quickly threw up a wall of force so that the band had to deal with only four of them at once. Then the band took them down one at a time, mostly with weapons. These columns, known as caryatid columns, were much larger and tougher than they typically are, and every time they were struck with weapons, they threatened to cause damage to the weapons. Eventually, the band destroyed the first four, at which point Tadwin dismissed the wall of force and the band then destroyed the remaining four.

Once the columns were defeated, the band examined the fountain and found that it contained a liquid that could restore youth. Fortunately, none of the band members tested the liquid before discovering its properties, as they were all still very youthful as it was and any reduction in age could literally turn them into children. Finding nothing else of interest in this chamber, the band resumed their explorations of the spriggan lair.

Soon, they came upon a dining hall where the band killed four more spriggan. Shortly afterwards, the band found the bed chamber of the spriggan where they killed the final seven female spriggan, one of which was wielding a fairly powerful magic longsword. In a nearby passageway, the band then came upon three alcoves, each of which had a mosaic along its back wall. These mosaics depicted one of three creatures: a rakshasa, a beholder and a large snake-like creature with humanoid arms – a yuan-ti abomination. Clearly, these represented the leaders of each of the factions. The rakshasa and the beholder, as the band soon discovered, was protected by what appeared to be walls of force, probably to keep them safe from vandalism by the members of the chaotic faction. But the mosaic of the yuan-ti actually covered a secret door, which the band was able to locate.

Beyond the secret door was a large cavern where the entire floor was made up of rough rocks and sticks. Six three-foot high rocks with flat tops were set up in a horseshoe pattern facing a passageway that was partially blocked by several very large boulders. Near the entrance to the passage was a gong and two statues that looked like humans except they had scales and a snake’s tail instead of legs. Crawling among the sticks and rocks on the floor were several venomous snakes.

Brom flew over to the statues invisibly as usual, and attempted to push one of the statues over. The statue, however, turned out to be an actual yuan-ti half-breed merely pretending to be a statue and because Brom’s attempt to knock the statue over was therefore an attack on the yuan-ti, Brom became visible. Both of the yuan-ti statues then attacked Brom, taking him by surprise, and wounding him so severely that he was forced to make a sudden retreat.

A battle then broke out as Zeke threw a fireball into the room, killing about half of the snakes. Corvyn and Tadwin, each of whom wore rings of freedom of movement and were therefore unhindered by the rough terrain, moved into the cavern, while the others chose to stay back. Early on in the battle, the band discovered that the yuan-ti were immune to fire, probably the result of a protection spell, and to make matters worse, the yuan-ti leader, the large, so-called abomination, soon entered the cavern through the back passageway and joined in the battle. One of the abomination’s first actions was to cast a confusion spell, to which Zeke fell victim, although it was not immediately apparent to his companions.

Zeke then spent the remainder of the battle, either doing nothing, or attacking the venomous snakes which had begun attacking him. Meanwhile, Tadwin was struck by an enervation spell from the abomination and was subsequently drained of life force. After Diamond spent some time healing Brom, the two of them became more involved in the battle. Eventually the band took down the half-breeds, while the abomination chose to continue casting spells at the band with limited results rather enter into melee. Soon after the half-breeds fell, so too did the abomination.
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Part Five - Chapter Two: Water and Fire

It was on the morning of the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon killed the last of the troll forces in the chaotic faction of the Power Tower in the ruins of Castle Greyhawk. With the five powerful troll witches now dead, the band took the time to search their bodies and the vast cave in which they had just died.

Beneath the troll’s throne, the band found a stash of treasure and in a nearby cave were several barrels of water that appeared to be enchanted with healing and protective properties. The band took some samples of the water and continued looking around. In a passageway to the south, they ran into an unusual, invisible, elastic-like barrier of some kind that blocked further passage into the cave beyond. But they found that if they slowly applied pressure, they could force their way past the barrier. One there, they found a stream of water that emerged from a set of five natural springs inside some dead-end passages. Each of these springs appeared to be enchanted differently from each other and where they combined they created the water that the band had found in the barrels. Using Brom’s knowledge of potions, they were able to get an idea of what each spring might do. Tadwin took a drink of one of the springs which appeared to cause some kind of more permanent healing ability. But an augury indicated it would not be a good idea for him to drink water from any of the other springs. Unsure of how to proceed from there, the band decided to hold off, for the time being, on any further experimentation of the spring water.

Instead, the band retreated from the troll lair and headed back to look at other unexplored passages. By this time, the elixirs of diminution that the band had consumed in order to get into the troll lair had worn off. So they had to drink more of the elixirs to make themselves small enough to get out of the lair. Once they had made it through the narrow passageway, the band investigated other passageways. All but one of them lead to dead-ends, however. The only exception to this, led them to two more trolls-turned-to-statues and a partially blocked passageway. The band crawled over the partially blocked area, but after following the passageway beyond for a bit, the band realized it was headed towards the dungeons under the central tower of Zagig. Not yet ready to go there just yet, the band turned back again.

From here, there was nowhere left to go but down the stairs to the next level. By this point, the elixirs of diminution had worn off again. It was shortly before noon then, when the band arrived on the seventh level. Unlike all the other levels, this one actually had lit torches on the walls of the first chamber they came upon. It also had an archway on the far wall and a sturdy door next to it. On the wall to the right and just below one of the torches was an arrow slit.

As the band entered the room, a small bell could be heard ringing in the direction of the archway and drawing the attention of the band. But Brom scouted the area out and found nothing of interest in that direction but a collapsed passageway. Suddenly, the band found themselves under attack as crossbow bolts flew out of the arrow slit. The band moved to the sides of the arrow slit where the crossbow bolts could not hit them, and since they relied now on darkvision spells, they extinguished the torches. Zeke then cast a light spell on a coin and tossed it into the arrow slit. But moments later, the lit coin was tossed back out.

The door was both locked and barred from the opposite side. But Brom managed to get the door open anyway. He then led the band, invisibly of course, into the next couple of rooms where the band had to fight off several humanoid creatures known as spriggan, which are distantly related to gnomes and have the ability to assume giant-form. While in their natural gnome-size, the spriggan are generally very stealthy and they rely heavily on rogue-like abilities and surprise attacks. However, without the advantage of surprise they are more formidable in their giant form, and so once the element of surprise is gone they typically take their giant-forms.

The band then had to fight off spriggan in both of their sizes, depending on the circumstances. Fortunately though, regardless of which size they took, the spriggan were not as formidable as some of the other forces they had had to fight recently. As a result, the band had little difficulty in cutting their enemies down. This was despite the fact that the spriggan were armed with several magic items such as a flaming sword that shot rays of fire, a ring that that emitted spark showers, and a potion that allow its imbiber to breath fire. Even a pair of ettins that had sided with the spriggans did not proved to be all that challenging a test against the band. When the battle was over, eight spriggans lay dead on the floor alongside two ettins.
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Part Five - Chapter One: The Last of the Trolls

It was in the evening of Freeday, the 14th day of Planting, in the Common Year of 581, when the Company of the Green Dragon killed the wizard Ussisemeel in the dungeons of the Power Tower in the ruins of Castle Greyhawk. After destroying the wizard’s body by dumping it into the river of lava in the dungeons of the War Tower, most of the band members were running low on spells and becoming fatigued. Corvyn, in fact, was still suffering from the after effects of having been raised from the dead during the battle and was in need of restoration spells. So the band took the opportunity to rest for the night.

The following morning, on Starday, the 15thday of Planting, the band prepared themselves for another assault on the chaotic faction in the dungeons of the Power Tower. Diamond then cast two restoration spells on Corvyn and got him back to full health. Then Zeke used the rod of resurrection, as the band had promised, and resurrected Eleena’s brother, Dorthonodand. With these matters out of the way, the band then went through their normal procedure of spending an hour consuming a hero’s feast, followed by a walk through the secret passageway to the dungeons of the Power Tower. Once there, they made their way to the first floor where the spellcasters sat at the magical table and attempted to duplicate their spells. Tadwin and Diamond succeeded, but Zeke did not and lost a spell instead. From there the band went to the third floor and prayed at the altar of Boccob to receive a blessing on their weapons and then to a statue of Boccob to pray for a granted spell there.

The band was now ready to resume their explorations where they had left off on the previous evening. Tadwin cast a dimension door spell and transported everyone to the bottom of the stairs leading into the 6th level. From there the band went back through the chambers where the last battle had taken place, still littered with the bodies of the trolls and bugbears they had recently killed. Beyond that was a chamber where the bugbears had apparently lived. But the female and young bugbears were nowhere to be found. Pressing on, the band found the quarters of the bugbear chief, and there, in a secret compartment, discovered a bejeweled crown and scepter.

Taking the royal regalia with them, the band continued on to another nearby intersection in the cave system. With Brom leading the way invisibly, as usual, and the band relying on darkvision spells instead of light, Brom detected the sound of movement and gruff voices coming from the passageway heading to the west. Sneaking up ahead of his companions, Brom soon came upon the female and young bugbears, just over a dozen of each, as they were attempting to hide in a side chamber. Observing that they appeared to be of little threat, Brom retreated and told his companions what he had seen. The band then approached the bugbears and Zeke spoke to them, telling them that if they caused no trouble, the band would allow them to live. The bugbears agreed to the terms and Zeke told them to gather their things and move to the level above.

Once the bugbears had moved on, the band took some time then to consider what to do at a nearby side passage that lead up to a statue. Tadwin had seen, on the band’s previous assault, using an arcane eye spell, that the statue was of Zagig, much like the other two statues of Zagig the band found in the other two sections, one of which had briefly trapped both Zeke and Diamond inside. About halfway up the stair-like passageway leading up to the statue, however, was another humanoid statue that appeared to be guarding the way and which looked suspiciously like a stone golem. Not wanting to deal with a possible stone golem, Brom snuck past the stone guardian invisibly and moved to inspect the statue. Finding nothing remarkable about the statue, and suspecting it to be like the others they had found, Brom pushed the statue over, causing some damage to the statue but not entirely destroying it. When he did so, the stone guardian came to life and looked around in apparent confusion. But seeing no one there, since Brom was still invisible, it turned back around and resumed its guardian stance. As expected, Brom found a word written below the statue which read “Zeejom”, but he made sure not to speak the word out loud. Believing there was nothing more to be found in the area, the band then moved on, leaving the stone golem to guard the toppled and damaged statue.

Taking the other passageway from the earlier intersection, the band approached a cave where Tadwin had previously seen several trolls standing motionlessly. Some of these trolls had fingers, toes, and bits of hair oddly missing and the band had postulated that these trolls had been turned to stone.

Fearing the presence of some creature or creatures capable of turning other creatures to stone, the band debated a bit on what to do. Brom then decided to replace his darkvision goggles for smoke-lensed goggles and have Tadwin cast a darkvision spell on him. He then moved into the cave cautiously and without the use of his ring of invisibility. There were five trolls in all, three of which had body parts missing, and after Brom had snuck past the three, the other two trolls suddenly came to life and attacked Brom with surprise. These two trolls, which had obviously disguised themselves to appear like the others in order set up an ambush, were able to wound Brom a bit. But Tadwin then blinded them with a glitterdust spell and the rest of the band rushed in, allowing the band to quickly take the two trolls down.

Behind one of the trolls that had been turned to stone, there was a narrow passageway leading off to the west. So Brom snuck ahead invisibly while the others waited behind. Brom soon came to another cave with a high ceiling, where a wide crevice could be seen. Flying up so he could see what lay above this crevice, he spotted nine trolls that were waiting there to pounce upon the band as they made their way through the cave. Brom returned to his companions and told them what he had seen. Zeke then cast an illusion spell, creating an image of the band walking through the cave. As hoped, the illusion fooled some of the trolls, a few of which leaped down to attack the illusions. Other trolls, however, realized they had been tricked and, spotting Zeke, moved to pounce on him. Corvyn then charged into the room and began hacking away at the trolls, and the real battle then began.

This proved to be a fairly tough battle, particularly for Corvyn, who quickly found himself surrounded by trolls that were well trained in team tactics and capable of making vicious sneak attacks. More than once, Corvyn was literally on the verge of being ripped apart by the trolls’ savage claws and teeth despite his ability to regenerate. Several times, Diamond had to cast heal spells on him from a distance in order to keep him alive. To make matters worse, at some point in the battle, Corvyn fumbled with his sword and badly damaged it. But because it was attached to a weapon cord around his wrist, he had little choice but continue fighting with his broken giant-slayer. Fortunately, he did not further damage his sword and eventually the band was able to kill all nine trolls after each of them had leaped down from the ledges to attack.

When the battle was over, and the band had healed up, Brom flew back up through the crevice and found a chest with a dozen potions in it. Brom identified the potions and found that they were all rare elixirs of diminution which would cause the imbibers to shrink. The more elixir that was consumed, the more one would shrink. The purpose of these potions quickly became apparent, as the band had discovered a passageway to the west that was too narrow for any of them to pass through in their current size. Taking advantage of the potions, each of the band members then drank about half of one of the potions and each shrank to about half their normal size. This was still not quite enough for Corvyn, who had to sip a little more in order to fit through the crevice.

When the band was then sufficiently small enough, they crept through the narrow passageway and followed it for about a hundred feet or so, where it finally opened up into a cavern so vast they could not see the other side with their darkvision. The band moved out into the center of the cavern, and as they did so, some of them noticed ledges about ten feet high or so on cavern walls where large creatures were moving about. Brom flew up invisibly to take a look and relayed to the band that they were now surrounded by dozens of trolls of various sizes. Some of the trolls, on the nearby ledges to the east, were now climbing down the walls and moving to attack. So Tadwin threw up a wall of fire that cut the cavern in half, which would conceal the band from many of the trolls and keep them at bay.

Almost immediately after this, two waves of fireballs, with five fireballs in each wave, flew over the wall of fire and struck most of the band members. Unknown to the casters of these fireballs, Zeke had earlier made sure that everyone was resistant to both fire and electricity. And so, despite the ten fireballs, none of the band members took much damage. Diamond, meanwhile, cast confusion spells on the nearby trolls and thereby largely diminished the threat from them. At the same time, Brom used a potion to improve his invisibility, and then flew over to attack one of the spellcasters, which turned out to be one of five female witches who were the obvious leaders of the trolls. Ordinarily very powerful in their own right, these five witches specialized in fire magic, which in this case, limited their capabilities against the band. That, plus the fact that their hexes did not have a very long range, combined with the wall of fire that they could do nothing about, greatly hindered their abilities.

Brom then was able to fly in and make his sneak attacks while remaining invisible, which proved to be devastating against the trolls, including the witches who were easily the toughest of the trolls. Tadwin soon afterwards assisted Brom by summoning a very powerful elder fire elemental, which, while it could not match what Brom was capable of, did prove to be very effective. Corvyn, meanwhile, having now switched to his other greatsword, focused on taking down the trolls on the near side of the wall of fire, while Zeke began launching a series of scorching rays and fireballs.

All throughout the battle, the band remained in control of the situation and rarely did they ever fall victim to any of the witches’ spells. Nor was there ever any need for Diamond to run around healing anyone, and so he remained on the offensive for most of the battle. Eventually, the trolls were able to kill the fire elemental, but not before it had taken out some of the trolls. By this point, Brom had kill two of the witches and some of the other trolls. Most of the trolls on the near side of the wall of fire were now down or confused, so Corvyn began using his flaming longsword to finish off the trolls. Tadwin used several mass damage spells including a chain lightning, a cone of cold and a prismatic spray, while Zeke launched fireball after fireball until finally there were no trolls left standing.
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Part Four - Chapter Thirteen: The Downfall of Ussisemeel

It was in the evening of Freeday, the 14th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began their assault on the chaotic faction of the Power Tower in the ruins of Castle Greyhawk. After dealing with an ambush where more than a dozen bugbears were killed, the band moved on to investigate the caverns that lay ahead.
The first cavern, where most of the bugbears had just come from, was an active smithy where the bugbears had been repairing a number of daggers and swords. All the necessary tools were found there, though none of them were of high quality or value. The next cave, which lay at the end of a short tunnel, was blocked by an iron golem which continued to pound down a troll that had apparently gotten too close. Every time the troll got up, the iron golem would knock it back down in a never ending cycle of futility.

Tadwin had earlier seen into the cavern that lay beyond with his arcane eye and knew there were some items of possible interest which rested on a table there. Since the golem was so preoccupied with the troll, Brom was able to easily sneak past it while invisible. On the table were eight potions and a piece of paper with a note written in common. Four of the potions were labeled “Alter Self” and four were labeled “Cure Moderate Wounds”. The note read, “Effects occur when one of each is drank.” Brom grabbed the potions and the note and returned to his companions, at which point the band spent a fair amount of time debating on what to do with the potions.

An augury spell seemed to indicate that following the note’s instructions could be both beneficial and baneful. A few theories were put forth on what might happen, the most popular of which was that it would permanently transform the drinker of the potions into a troll. But they could not be certain of any of these theories, so several members of the band tried to talk Corvyn into drinking the potions. He considered it for a bit, but ultimately decided against it. As a result, the band never did find out what would happen if both of the potions were drank.

The band did however, decide to attack and destroy the iron golem, fearing that the wizards would use it against them if they did not. After destroying the golem, they then had to kill the troll as well, which immediately got up and attacked them. The only other item of note in the cavern was a collapsed and sealed off tunnel, which the band decided not to investigate.

Turning back towards the passages which led them to these caves, the band then made their way into a series of previously unexplored caverns. These caverns were now empty of any opposing forces, as these forces had already been fought and killed. The one possible exception to this was a troll that had been chained to a post in the center of one of the caverns, and, as Tadwin had observed with his arcane eye, was being tortured and used as a training device for several bugbears and a troll.

Tadwin, who was the only member of the band who could speak giant and therefore communicate with the troll, interrogated the troll and learned that it was being punished for attempted treason. In exchange for further information and assistance against his punishers, Tadwin offered to set the troll free. The troll agreed to the terms and Brom picked the locks on the chains. When asked for his name, the troll answered by saying a name that the band had difficulty pronouncing, so they just called him Fred.

The only other feature of the caves on this level worth noting was a wall of stacked stones in one cave that was very similar to a wall found previously in a cave on the level above. Behind that wall of stones, the band had found a coating of lead on the cave wall which the band had assumed was intended to prevent the meenlocks of the neutral faction from using their dimension door ability. Believing they would find the same thing behind this wall of stones, the band ignored it.

Having apparently searched all the caves of this level, the band descended to the next level, making sure to have the troll they called Fred near the front so they could closely observe him. When the band reached the next level, they moved in cautiously, since Tadwin had earlier seen with his arcane eye what appeared to be the bugbear chief and his bodyguard seated at a table in a side cave next to the large entrance cave. But when the band got within sight of the table, no bugbears were seen. In fact, no bugbears where found anywhere, which made the band suspect a possible ambush.

As it turned out, the band’s suspicions were correct, for just as they were about to pass into the next chamber, eight bugbears tried to take the band by surprise from the front, while the bugbear chief and his two bodyguards, all three of which had been invisible, came up behind them from an ascending tunnel. Tadwin, however, proved to be quicker and he cast a black tentacles spell in front of the chief and his bodyguards, thus ruining, or at least delaying, their attack.

Nevertheless, a massive battle then took place. As the band, led by Corvyn and Brom, pushed their way into the cave in front of them, taking down bugbears as they went, the chief and his bodyguard fought their way through the black tentacles and attacked from the rear. When the chief and his bodyguards became visible, they let out some very intimidating roars which rattled the nerves of a few members of the band at the rear of the group. Eight more bugbears then followed in behind them, making the threat even more intimidating. The black tentacles, however, had limited the effectiveness of the ambush and when Tadwin then cast a wall of force while Zeke created a web spell over the black tentacles, this completely eliminated any threat from the rear…at least for a short while.

The band then moved into the next cave and continued taking down the bugbears there. But soon the band saw that six trolls and the two-headed troll that Tadwin had seen earlier, were now about to join from another cavern just beyond. All of these trolls and bugbears were very skilled barbarians and rangers, just like the ones they had faced on the level above, and the two-headed troll, with its two longswords, looked to be very formidable indeed. So Tadwin put up another wall of force to keep them out as well.

Unfortunately, the wall of force that had been put up behind them somehow disappeared and the bugbears there came charging in on the band. Along with them was the obvious cause of the wall’s disappearance. It was, of course, the wizard Ussisemeel, who was now hovering in the air and hidden amongst several blurry images, much like a cloud of swirling shadows. Unprepared for this unexpected attack from the rear, Corvyn found himself surrounded by bugbears which then pounced on him and took him down. Suddenly aware of how dire the situation had become, it was Diamond who then cast a spell from a scroll and put up a wall of stone to keep the bugbears at bay.

No doubt believing the band to be badly hurt, Ussisemeel, then dimension doored himself and two of the trolls into the now completely enclosed cave and prepared to attack. The trolls were able to attack immediately and they did indeed cause some serious injuries. But when Ussisemeel went to cast a spell, Tadwin was ready for him and was able to cast a counter spell. In fact, this continued on for quite some time. Every time Ussisemeel went to cast a spell, Tadwin was able to counter it. Unwilling to cast any spell that would also harm the trolls and bugbears, Ussisemeel’s spell casting options were limited and for each spell he attempted, Tadwin was somehow able to thwart it. Meanwhile, the trolls and bugbears were gradually defeated and eventually their numbers began to dwindle.

But with Corvyn now lying dead on the ground, Diamond was forced to spend a lot of his time and energy on healing up the band. To make matters worse, as the battle continued on, the band could hear the bugbears on the far side of the wall of stone hammering away at the wall. Sooner or later, the wall would give way and the band would be forced to face them again. It was at about this time when the band began contemplating on making another retreat. But they decided to hold off just a bit longer. Since the rod of resurrection had recently been used on Diamond, it could not be used to resurrect Corvyn. But Zeke had a scroll with a limited wish spell on it, so he used that to raise Corvyn from the dead. With Corvyn back in the battle, albeit below his normal health, the band was able to turn the tide of the battle.

When the bugbears did finally break through the wall of stone, the band was able to handle them and gradually took them out as they entered the cave, including the chief and his bodyguards. Even the two-headed troll, proved to be less of a problem than they might have anticipated as they were able to get a jump on him and took full advantage of a mistake it made. Ussisemeel, meanwhile, was never able to get a spell off, even when he began looking for a chance to retreat. Brom had made use of some dust of disappearance which made it impossible for Ussisemeel to locate him. As a result, Ussisemeel was also killed, along with a creature of some kind that originally had taken the shape of a dagger and then assumed the shape of a glowing sphere. A second pet of his, a cloaker, tried to flee with the wizard’s body when a magic ring of his created an illusion and rendered the body invisible. But Tadwin spotted it and the cloaker was likewise killed.

When the battle came to an end, the band gathered up anything of value, and took Ussisemeel’s body back to the War Tower to throw into the river of lava.
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Part Four - Chapter Twelve: Assault on the Chaotic Faction

It was early in the morning of Freeday, the 14th day of Planting, in the Common Year of 581, when the Company of the Green Dragon defeated the clerics of Boccob in the pyramids just outside the Power Tower in the ruins of Castle Greyhawk. The high priest, Bern Hengdal, was dead, as was one of the lesser priests, Hordred Nalrim. But the remaining three clerics, Empiri Chalemede, Dormian Fargeth and Garlin Krul, had all surrendered. It was now time for the band to decide what to do with them, at least for the time being.

The three clerics claimed they had no quarrel with the band and that they had only been following the orders of their leader when they had taken part in the ambush against the band. In fact, they insisted that ever since the band had brought it to their attention that their leader had been lying to them for many years about the true identity of the wizards who lived and worked in the dungeons below, they were more disappointed and upset with their leader than they were with the band. They claimed that they only followed Bern Hengdal’s orders out of a sense of loyalty to him, but they were not at all bothered by the fact that he was now dead. They were however, saddened by the fact that Hordred Nalrim was also dead, whom they felt did nothing to deserve such a fate and expressed a desire to bring him back from the dead.

The clerics admitted that their main motivation and desire, however, was to continue their studies in magic in the ruins of the Power Tower, regardless of who controlled the ruins and they offered to serve the band in any way they could. But some members of the band, Brom in particular, worried that they could not be trusted, feeling that the clerics’ willingness to serve them so soon after their leader’s death only made them appear disloyal. Nevertheless, despite being bound and stripped of all magic items, weapons and holy symbols, the clerics offered what information they had about the wizards and the ruins, and freely answered any questions put to them. As a result, the band learned some helpful information about the wizards, though there was much the clerics claimed they did not know. The band also took the time then to search the pyramids and to note anything of interest.

Among the things found in the pyramids was a vast and very valuable library on sagely studies, the teachings of Boccob, and other notes and letters of knowledge. The band took nothing from the library at this time, but they did gather up any magic items they found. They also learned from the clerics how to operate the magic circle located in the first pyramid, and, assuming the clerics were telling the truth, realized just how powerful the magic circle was.

Once the band gathered what information they wanted to from the clerics, for the time being, the band then locked them away in the same prison cells where Diamond had once been held captive in the lower dungeons of the War Tower. Choosing to decide the ultimate fate of the three clerics at a later time, presumably once the wizards of the Power Tower were defeated, the band then turned to other matters.

While they were very unsure about the clerics of Boccob, the band felt quite differently about the wizard Eleena, whom they had recently rescued from the dungeons of the Power Tower. They felt she would make a very valuable ally or even henchman and they wanted to make a trade with her concerning her magical portable hole. The rest of the band convinced Zeke to strike a deal with Eleena: they would resurrect her brother Dorthonodand, in exchange for the portable hole. She agreed to the deal and, soon after, the portable hole became the property of the band, just as the rod of resurrection was, but carried by Brom, who seemed to be the most capable member of the band at avoiding energy-type attacks. Unfortunately, they could not yet resurrect Dorthonodand, since the rod of resurrection only worked once a day. So that would have to wait until 24 hours had passed after the rod was used on Diamond. Diamond, in fact, was still suffering from the effects of his recent resurrection and was in need of a restoration spell.

It was about 5 o’clock in the morning when the band returned to their quarters in the dungeons of the War Tower, at which time Tadwin cast a Mage’s Private Sanctum spell to prevent anyone from scrying on them. At about 6 o’clock, the band settled down to rest and awoke again at about 2 in the afternoon. They then prepared for another foray into the dungeons of the Power Tower. Diamond cast a restoration spell on himself. The band then consumed another hero’s feast and by 5 o’clock the band was making their way back to the Power Tower. This time they simply walked there, through the elves’ fortress and into the first floor.

The band then followed their usual procedure of doubling their spells at the meeting table, and praying to a statue of Boccob to receive an extra spell. The statue also told them that the wizards who lived below were not aware of the secret passage the band had found, which connected the Power Tower to the War Tower. So this could be used to the band’s advantage. Following this, the band had their weapons blessed at the altar of Boccob.

When the band reached the third dungeon level, Tadwin cast a dimension door spell, taking everyone to a cave in the chaotic section near the tunnel leading down to the fourth dungeon level. But before moving on, Tadwin cast an arcane eye spell and was able to scout out a large portion of the chaotic section, all the way down to the sixth dungeon level, due to the fact that the chaotic section had very few doors that could hinder it. As a result, Tadwin was able to get a very good idea of the forces that lived in the area, which consisted almost entirely of trolls and bugbears.

Once Tadwin had gone as far as he could with his arcane eye, the band cast a few preparatory spells and readied their weapons. Then they headed down the tunnel with Brom leading the way invisibly. When the band reached the bottom of the stairs, they came to a large cavern where ten trolls had been sparring with one another. Brom tried to sneak past them, but the trolls picked up his scent and immediately began searching about. The rest of the band came charging in at this point and a massive battle then ensued.

Corvyn, of course, waded into the midst of the trolls with his giant-slayer greatsword and caused a good deal of harm to the monsters. But despite his great skill and the benefits of his sword and his ring of vampiric regeneration, Corvyn often found himself on the verge of catastrophe. The trolls were all powerful barbarians which flew into such a rage that not even fire and acid could entirely prevent their regenerative abilities from functioning. In fact, were it not for his great skill and magic items, Corvyn surely would have been torn apart.

And he was not the only one to risk life and limb during the battle. Others too occasionally found themselves in a dire predicament, usually from the trolls’ heightened abilities to rip and rend with their claws and fangs. But in every case, each member of the band somehow managed to survive and recover.

Although the battle was a tough one, and at times a very dangerous one, the band was able to stay one step ahead of the trolls and maintain control of the battle, though just barely. Due to the trolls’ uncanny awareness, Brom had some difficulty trying to get in sneak attacks on the trolls and often had to rely on glitterdust spells to blind the trolls. The rest of the band, meanwhile, threw an occasional attack spell at the trolls or some other helpful spell to aid their companions.

When the battle began to wind down a bit, a group of six bugbears and one more troll joined in the battle as reinforcements. The bugbears were not as tough as the trolls but they were very skilled in the use of two weapons and appeared to possess the abilities of rangers. In the end, however, they too were eventually killed by the band.

When the battle was finally over, the band healed up their wounds, searched the bodies of their foes, and continued on through the caves. In the next cave, the band fought and killed two more trolls who appeared to be guarding an altar with a painting behind it, which resembled the wizard Ussisemeel. These two trolls had a ring of protection and a pair of boots of speed to aid them, which the band took, of course. Afterwards, they made sure to deface the painting of the wizard.

Moving on to the next cave, which lay at the bottom of a downward sloping tunnel, the band was ambushed by six more bugbears which had been hiding in a dark alcove near the top of the passageway. These bugbears were equipped with arrows of slaying and one of them struck Corvyn and would have killed him had he been any less tough than he is. Another of these arrows struck Zeke, but he managed to dodge enough to avoid taking as much damage from it.

Zeke then cast a fly spell on Corvyn so he could fly up and attack the bugbears, while the rest of the band focused primarily on eight more bugbears that were approaching from the cave just ahead. Several fireballs, including a couple from Diamond’s necklace of fireballs, killed or badly wounded most of the approaching bugbears, and whatever remained were easily taken down afterwards.
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Part Four - Chapter Eleven: Ussisemeel's Ambush

It was in the evening of Earthday, the 13th day of Planting, in the Common Year of 581, when the Company of the Green Dragon killed the wizard Sindar Sirion and the beholder, Morlanx, leader of the neutral faction in the Power Tower of the ruins of Castle Greyhawk. It was about midnight when the band defeated the last of the verbeegs and urds on the 6th level of the dungeon. But one of the verbeegs escaped through a back door in the last battle. So the band went in search of it.

This meant traversing through the highly acidic layer of vomit that had been spilled onto the floor of the lab room. Fortunately, the band had already used magic to protect themselves from acid, so the only problem was dealing with the horrible smell. But the band managed. Once past the doorway, through which the verbeeg had fled, the band walked down a short passageway to an oddly shaped room with eight triangular alcoves, each occupied by a shelf, and a square alcove directly across from the entrance, in front of which rested a large barrel. Brom entered the room first, looking for traps and found that a vial of what appeared to be acid rested on each shelf and that each shelf appeared to be trapped. Brom, however, failed to locate the trap’s trigger until it was too late, when he bumped into an extremely fine, almost invisible wire at the center of the room. This triggered the trap which then caused each of the shelves to launch the vials of acid at him. But, once again, Brom was magically protected from acid, so he remained unharmed.

With the danger of the trap now passed, the band soon afterwards discovered a trap door through which the verbeeg had apparently escaped. Under the trap door, the band found a ladder and a passageway leading off to the southeast. The band followed the passageway a good distance and eventually realized the passageway would take them to the dungeons of the War Tower. This was clearly how some of the verbeegs and urds had escaped when the band first encountered them on the sixth dungeon level of the War Tower. Since it was obvious that the escaped verbeeg had fled this way, the band continued on. But when they arrived at the War Tower, they soon learned that their henchmen had already killed the verbeeg.

Realizing they now had an alternate means of access, the band returned to the Power Tower then and continued exploring the neutral section. The only room left unexplored at this point, was where the last couple of verbeegs and urds had come from in the last battle. This was found at the bottom of a short but wide set of stairs and it appeared to be a sort of judgement chamber where prisoners were chained to the floor while a dozen verbeegs and a dozen urds sat around them in chairs that were set upon raised stages. The room, however, was currently void of any occupants, so the band headed for the stairs leading to the next level.

On the way to the stairs, the band again passed through the wide hallway with the ten pillars. But this time, Brom noticed an unusual echo in the room as if there were nearby hollow spaces. A thorough search done by tapping on all the surfaces revealed that the pillars were hollow. Brom then used his magical gloves to reshape the stone of the pillars and accidentally released the poisonous sleep gas that was inside the pillar. It filled up a large portion of the hallway and caused Diamond to fall unconscious. When the others checked Diamond’s health they found that he was barely breathing and gradually getting worse. They were then forced to violently strike him to make him regain consciousness. Naturally, the band decided not to mess around with the other pillars. But the band rested for an hour then while Brom brewed a potion, and once they were ready to proceed, they headed down the stairs.

At the bottom of the stairs, Brom scouted ahead as usual and he soon came to a room with a wide pit to one side. At the edge of the pit, an oddly placed dais had been built, and elsewhere, two hallways led off into the darkness. The distinctive flapping and yapping sounds of urds could be heard coming from both hallways. Brom scouted out both hallways.

The first hallway quickly led to a large kitchen with miniature appliances and furniture, where nine female urds were apparently preparing meals. Near the entrance was an unusual, 10’ wide pillar with handles on its sides. But the most eye-catching sight was a pool of water that sloped up at an odd angle into a far corner of the room as if the gravity there was off kilter.

The second hallway led to a couple of stairways that eventually opened up into a huge nursery 25’ feet tall and supported by six pillars where more than two dozen female urds watched over dozens more young urds and even more eggs.

When Brom reported his findings to his companions, they decided not to even approach the female urds and their young, believing them to be of no threat, much like the female verbeegs. Instead, they opted to leave them completely alone and move on to more important matters. Brom also found a storage room in between the two urd-filled chambers, but it too did not appear to be of any consequence.

Finally, Brom decided to investigate the nearby dais and pit. But when he tried to step onto the dais, it turned out to be an illusion which covered up a very slippery half-cone-shaped slide that threatened to drop Brom into the pit and the trash-filled pool of water 20’ below. Brom managed to stop his downward progress by flapping his wings and only got his feet wet before flying back up to the ledge. From there, he looked closer into the water and saw that there appeared to be a tunnel about 10’ under the surface.

Curious about what might be found inside the tunnel, Diamond cast an augury spell to see if it would be beneficial to investigate it. His answer indicated it would probably be beneficial. So Brom drank a potion to help him move under water and jumped in, knowing his magical necklace would allow him to breath freely. Moments later, Brom found himself in a nearby cave with a pocket of breathable air. Another tunnel led further down, but before he could investigate it, he was suddenly confronted by three, yellow, spine-covered urchins. Initially, Brom retreated, but he then decided to use his ring of invisibility and attacked them with surprise, killing all three. With the urchins dead, Brom turned back and swam through the second tunnel where he soon arrived in another cave with a pocket of breathable air.

At the water’s edge of this cave, however, he found two bodies lying one on top of the other. The upper most body was that of a male warrior with a greatsword strapped to his back and several urchin spines sticking out of his back. He was dead. But the body underneath was that of a beautiful woman dressed in the robes of a wizard, and she was still breathing, though just barely. She was very cold to the touch and looked to have been in a near coma for days. Fortunately though, a healing potion revived her and, once she had recovered somewhat from the shock of her current situation, she introduced herself as Eleena. The body of the warrior was that of her brother and fellow adventurer, Dorthonodand, and Eleena was quite distraught to learn that he had died.

Brom offered to guide Eleena back out of the caves and helped her load her brother’s body into an extra-dimensional device she had, known as a portable hole, an item, by the way, that the band wanted very much to have one of their own. Once Brom was reunited with his companions, he introduced them to Eleena, who then explained to them again how she and her brother had recently snuck into the dungeons searching for magical knowledge and treasure using an invisibility spell and where they ran into trouble in the neutral section and eventually found themselves at the bottom of an urchin lair.

As was often the case, Eleena was visibly quite drawn to the charismatic founder of the band, Zeke. But despite her obvious beauty and her apparent skill in the arcane arts, Zeke did not initially display any interest in the comely wizard, perhaps bored with the attention he often received from admirers of both genders and seemingly content to remain a wide-eyed bachelor, much like his companions.

While Eleena told her tale to the rest of the band, Brom took the time to extract from the bodies of the urchins the stones found within, which are often quite valuable to alchemists. Some members of the band also took note of the greatsword which had been the property of Eleena’s brother and which she referred to by name, calling it “Guandaw”. The band intentionally avoided mentioning the fact that they had the means to resurrect her brother, each of them silently understanding that this was a matter they had best discuss among themselves before making any offer to Eleena.

They did, however, offer to escort Eleena back to the safety of the dungeons in the War Tower and immediately did so, taking the secret route they had just discovered on the level above them. Upon reaching the band’s quarters there and introducing Eleena to their henchmen, they offered her food and drink and a place to rest while the band continued exploring the dungeons of the Power Tower.

It was about a quarter to four in the morning on Freeday, the 14th day of Planting, when the band returned to the dungeons of the Power Tower, some ten hours since they last rested for any extended period and nine hours since consuming their last hero’s feast. Having wiped out all but the most minor of threats in both the lawful and neutral factions, including the wizards who aided them, the band now set their sights on the chaotic faction.

As they had done with the other two factions, they made their way back to the third dungeon level where they had first encountered the three factions and where they intended to resume their assault on the final faction. Their plan was to cast a few defensive and utility type spells once they reached the third dungeon level and before they expected to run into any opposition. But things did not go according to plan, for as they were making their way out of the upper most rooms of the neutral faction and entering the large battle-scarred cavern at the center of the level, they encountered something unexpected.

Since the band was now relying on darkvision spells and not using any light sources of their own, it was easy for them to spot a large group of bugbears, some of which wielded faintly glowing weapons, on the far side of the cavern. What at first appeared to be more than a dozen bugbears was then recognized to be more like half a dozen each with a mirror image of itself standing nearby. One of the bugbears, however, was hovering in midair and had more than half a dozen images of itself. In addition to the bugbears, there was a huge spider-like creature known as a bebilith among them as well.

Assuming the bugbears to be what they appeared to be, the band entered the cavern and began moving into position to attack. Tadwin, however, noticed an invisible wall of force, just five feet high separating the bugbears from the rest of the cavern. Suddenly, the hovering bugbear cast a spell creating a freezing ball of cold that exploded when it struck the band, much like a fireball would. And since the band was not protected from cold, most of them were hurt quite badly. Then the bebilith charged in and attacked, and before they knew what was happening the band was unexpectedly taking quite a heavy toll and they were forced to retreat.

Having been hit much harder than they expected, the band moved out of sight from the attacking forces and took the time to heal up a bit and cast a few defensive spells. Fortunately, the bebilith did not follow after the band, as it too retreated and, like the bugbears, waited patiently for the band to return to the battle field. When the band felt they were ready, they came at the bugbears and this time they had a plan and were better prepared. Unfortunately, it made little if any difference, for the band soon discovered that their enemies were far more powerful and prepared than they thought possible.

This time, Diamond used his magical boots to dimension door Corvyn and Brom into midair next to the floating bugbear. Corvyn had drunk a potion of flying in preparation for this. But when the three of them appeared in the cavern, the hovering bugbear was not where they expected him to be. To make matters worse, Corvyn’s potion of flying malfunctioned and he fell to the ground. Brom spotted the hovering bugbear, but when he moved to attack it, a giant magical hand moved to intercept him despite his invisibility. Tadwin and Zeke also teleported into the room, but they focused on attacking the other bugbears. Unfortunately, they soon discovered that the bugbears were magically protected from most of their spells. Tadwin did manage to kill one of the bugbears with a prismatic spray. But by now, the band realized that the bugbears were attacking not with weapons but with spells such as confusion and hold person.

This made them begin to suspect that these were no ordinary bugbears and in fact, might not have been bugbears at all. Diamond, in particular, began to notice some very familiar abilities, such as his copycat ability and some of their spells. He also realized they might have the same master’s illusion ability as him, which could mean that these were clerics of Boccob who were only disguised as bugbears in an effort to make the band underestimate them. If this was the case, it appeared they were successful.

As the battle progressed, Brom found himself under attack from the giant magical hand which was able to grapple him and hold him for a bit. Corvyn, meanwhile, could only attack the hovering bugbear from a distance. And while this was going on, the bebilith came at them and the hovering bugbear was attacking with some very powerful arcane spells. One such spell was a devastating cone of cold which threatened to cling to them and entangle them had the band not been magically protected from such attacks. Soon after Diamond was struck by the cone of cold, and before he got a chance to heal himself, he became the target of a harm spell from another one of the bugbears and it killed him.

By this point, the band had done little harm to their foes and had yet to even get close to the hovering bugbear, much less harm him in any way. So they decided to retreat once again. All but Brom gathered near the body of Diamond and teleported back to their quarters in the dungeons of the War Tower.

Brom, who by now had managed to escape the giant magical hand and had drank a potion of greater invisibility, decided to stay behind to see if he could do any more harm to the opposing forces. But when all of the bugbears then cast invisibility purge spells, he realized that he too need to retreat. Brom had to fly back through the secret tunnel, but apparently he was not pursued. When the band all met up again in their quarters, they used the rod of resurrection to bring Diamond back to life. Then they healed up the rest of their injuries.

At this point, the band agreed that the bugbears were actually the wizard Ussisemeel, who aided the chaotic faction, and the clerics of Boccob who lived in the pyramids just outside the ruins of the Power Tower. Convinced that the wizard and the clerics were now low on spells and still within the cavern where the battle had just taken place, not expecting the band to return, they decided to do just that. So, once again, Tadwin teleported the entire band back into the room in the neutral section that had spy holes looking out into the cavern. But when the band arrived and looked through the spy holes, the cavern was empty.

The band returned to the battle field cavern to take a closer look but found no one. So Tadwin cast a vision spell and saw a vision of the bugbears taking on the appearance of their true selves, that of Ussisemeel and the clerics of Boccob. Ussisemeel spoke briefly to the clerics and teleported away. Then the clerics gathered up the body of their fallen companion and held hands while their leader, Bern Hengdal cast a spell and teleported them away. Following the conclusion of the vision spell, Tadwin became fatigued and needed a lesser restoration spell to regain his strength.

Frustrated that Ussisemeel and the clerics were now gone, the band was determined to try and pursue them. Unfortunately, they had no idea where Ussisemeel might have gone. But they felt pretty confident that the clerics had returned to their pyramids. So the band teleported to the passageway on the 2nd dungeon level that they knew led to the pyramids and followed it to the stairs leading up. Eventually, they came to a couple of secret doors which led them to a triangular-shaped room with a large magic circle in it. Finding none of the clerics there, they looked behind another secret door which appeared to up on to a small teleportation chamber. Stepping into the chamber one at a time, they each teleported away.

Brom was the first to arrive in another teleportation chamber and when he opened the door into a sort of hallway with several other doors, his invisibility no longer functioned, which possibly meant that he was already within range of the clerics’ invisibility purge spells. As his companions arrived behind him one at a time, Brom went to inspect the first door to his left. Upon opening this door, they found a nicely appointed bedroom and standing in the middle of it was the high priest himself, Bern Hengdal.

The cleric tried to cast a spell, but he was quickly overwhelmed by the band which struck him down and killed him. Almost immediately after the death of their leader, the three remaining clerics of Boccob, emerged from a nearby door and surrendered, claiming they had no ill intentions towards the band and that they were only following the orders of their leader whom they now realized had been lying to them for many years.
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