Greyhawk: Gem of the Flanaess

Part Five - Chapter Nine: Escape from the Land of the Mists

It was in the evening of the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon was transported to the Land of Mists. By late morning of the following day, the band felt they had a pretty good idea of what was happening the island domain in which they had found themselves. They also had some ideas on how to “fix” the domain and perhaps even escape the Land of Mists.

Having spoken to the wizard Augustus, who provided them with a likely explanation for the domain and a couple of suggestions on how to right the wrong that had been done, the decided to return to the cave where they had first entered the land. There they would wait until the early evening when they could use the rod of resurrection and bring Corvyn back from the dead. This they did with no problems and so that evening, with all five members of the band fully fit and rested, the band returned to the village.

Just as it had been every time the band entered the village, it was now in the Thornewood version. So the band headed towards the hill to take a look at the ruins of the manor house. Once again, it had taken a few more steps in the process of reforming though it still had a long way to go. At this point, however, it was easy to see the floor plan of the first floor as all of the walls had begun to take shape. Soon after the band arrived though, the village shifted to Pallatia and the band found themselves standing in the woods on the hill.

The band then walked down to the temple of Loviatar where they spoke again to Narana. This time they were able to offer her proof that they had spoken to Boromar and Augustus and they gave her Augustus’s theory on what was happening. Narana listened intently and gradually she seemed to suspect that the band might be telling the truth. So she told the band to ask Boromar and Augustus about something that only the two of them would know as further proof. The band agreed to do so and soon after the village changed again, this time shifting to Boromar’s Knoll. Once again, the band found themselves in a familiar looking tavern.

This time, the band did not have to go far to find Boromar, as he was seated there in the tavern having a drink. As soon as Boromar saw the band approaching he got up and began to back away, telling the band to leave him alone. When the band continued to approach, Boromar took off running down the street. The band went after him as Brom revealed his wings and flew over and in front of him. Where Brom landed though, was near an empty lot where a mob of people had gathered. These people had apparently been reading a notice that had been posted in the empty lot and were discussing it when they began to take notice of the flying Brom. Some of the people approached Brom in a threatening manner when he landed, calling out warnings and saying things like, “Look! Just like the notice says! They ARE demons!”

Boromar, now caught between Brom and the rest of the approaching band, froze in his tracks unsure of what to do. But Brom used his ring of alteration once again and transformed himself into a frightening monster, easily scaring the villagers away. The band then tried to talk and reason with Boromar, but he appeared to be unwilling or unable to listen to them. Shouting and babbling incoherently, he took off running again, dodging between a couple of buildings. So Brom turned invisible and flew up ahead of him. When Boromar turned a corner, Brom did a sneak attack on him. Boromar tried to fight back but the village shifted again before the fight could progress any further.

The village had once more turned back to Arcanon with its redbrick streets and clapboard houses. When the band got back together again, they were able to discuss a few observations. Initially, the villagers were not remembering the band when they encountered them after the first time. But since the band began interacting with Narana, Boromar and Augustus, the villagers were now remembering them. This was probably because every time each version of the village reappeared, that version was based on what each of the three knew about the band. And apparently, most likely because of what occurred the first time in Boromar’s Knoll. The villagers there were now convinced that the band members were demons.

While in Arcanon, the band looked for Augustus at the magic shop. But they were directed to a tavern where they found Augustus. They told him about what had happened recently, and Augustus and the band were further convinced that Augustus’ theory was correct. Moments later, the village shifted again.

The tavern then became the temple of Loviatar as the village changed to Pallatia. There, the band offered their proof to Narana, and finally she was convinced that they had been telling the truth all along. Clearly she had been giving the matter some thought in the meantime, and now she was angered by the idea of Davion stealing away her followers. She told the band she had come up with a plan that would stop Davion from taking her followers and would free her from the nightmare in which she was trapped. For she too had a ring of wishes and she would simply wish herself to be removed from Davion’s body.

But as Narana was about to cast the wish spell, a mist crawled up from the ground and surrounded them. The priestess’s body then twisted and contorted, her face writhing in tortured agony as her hand reached for the band. The band then watched in horror as the frame of a wildly beautiful woman suddenly separated from the body of Davion, while the sickening sound of tearing flesh could be heard. The woman’s body then fell to the ground and crumbled into a pile of dust. Davion then whisked himself away and was gone. Sensing that an alteration was about to occur, the band quickly grabbed a few items of apparent value lying in the dust that was, until seconds before, the body of Narana.

Gazing about now, the band found they were in the tavern in Boromar’s Knoll. The tavern was now quite full of customers and as soon as the band appeared, most of them turned to look at the band with recognition and hatred. Several of the men appeared to be capable fighters and almost immediately drew their weapons and moved to attack. They did not get far, however, before Brom took out a couple of them and Tadwin killed the rest with a chain lightning spell. Those few who remained took cover behind tables and chairs. The band then headed out into the streets almost daring anyone else to attack them. No one came near.

Moments later, the village shifted, this time for the last time. It was now Thornewood, and up on the hill where the ruined manor had taken one more step towards reforming, a strange and eerie glow was emanating from within and taking the place of the last rays of sunlight at dusk. It felt as if a crossroad had been reached and it was now time to end this one way or another. With a purposeful look of determination, the band marched confidently up the hill and approached the ruins of the manor, pausing long enough to cast a few preparatory spells along the way.

As the band drew near the ruined manor, they could see that the eerie greenish glow was coming from a stairwell leading into the basement, most likely where the wizard’s lab had been located. The walls of the manor now only stood between two and four feet high but they were high enough to provide some cover. Just as the band was about to enter the manor, Davion suddenly appeared before them in the middle of the ruins. A great battle then ensued and even though Davion could no longer draw upon the powers of Narana and had no allies to support him, he was still a very difficult foe to defeat. Even against the considerable might of the entire Company of the Green Dragon, Davion stood strong for quite some time, launching spell after spell. Though he was never able to down members of the band and managed to cause them great harm before he finally succumbed to the relentless attacks of the band.

Unfortunately, with the death of Davion, so too did lives of Boromar and Augustus come to an end. When the battle was over, the band quickly grabbed anything of value as the land around them began to tremble violently with an earthquake. Perring into the stairwell from which the strange green glow was emanating, the band saw what appeared to be a portal. Preferring to take a chance on the portal rather to stay in a land that seemed to be ripping itself apart, the band ran down the stairs and stepped through.

Much to the band’s relief, the band emerged from the portal in the same room through which they had entered the Land of Mists. With only about twenty-four hours since the band had disappeared from the dungeons of the Power Tower, they hoped that the wizards there might be caught unprepared. But a detect magic spell in the area showed that the wizards had placed an alarm spell there. So the band decided to retreat back to the War Tower which would allow them to gather some materials needed to mend Corvyn’s broken swords before retreating even further into the demi-plane created by their rod of security. However, after teleporting to the War Tower and gathering the supplies, Tadwin spotted an invisible sensor used for spying and knew they were being observed. Realizing that they had been far too predictable lately, the band then teleported themselves out into the woods near the castle ruins before using the rod of security, thereby making it very unlikely that the wizards would be able to track them down. Once inside the demi-plane, Tadwin cast another spell that would prevent anyone from magically observing them for the next day.

The band then spent the next twenty-four hours inside the demi-plane, resting, mending Corvyn’s swords and preparing themselves. Then, at about 7 pm, on the 19th day of Planting, the band emerged from the demi-plane and returned to the Power Tower, once again arriving there at a time that was not as predictable. They then went through their usual routine of attempting to double their spells at the magic table (although Zeke failed in his attempt) and blessing their spells at the altar of Boccob, having already consumed a hero’s feast. They then used a dimension door to reach the stairwell into the 7th dungeon level. From there, they used detect magic spells to look for alarm spells.

Just beyond a secret door they had bypassed previously, they detected an alarm spell and dispelled it. They then moved into a hallway that was lit by wall sconces and turned a corner. Halfway down, this wide hallway zig-zagged a bit and where it did so there were two alcoves in which sat a pitcher of silver and a mug of gold. Between the alcoves, a small plaque read, “All guests please drink a mug of each liquid.” Zeke’s magical staff seemed to indicate that one of the pitchers was filled with potion of heroism, while the other contained potion of haste. Although they were tempted to drink both potions, they chose instead to drink only one.

It was at about this time that the band was suddenly surrounded at both ends of the hallway by ten men, some of which appeared through a secret door. One of these men, they recognized as Valen Rowenmantle, who used to be the leader of the Champions of Valor and an old rival of the band. These men also did not appear to be in control of their own actions. Realizing that something else was controlling them, the band did what they could to take them down without killing them. This presented a further challenge for the band against a band of formidable fighters. But the band was still able to defeat them without killing any of them, a few of which they were able to dispel whatever it was that controlled them.

When the battle was over, they made sure to dispel the control on Valen, knowing they could trust him. Then, with the aid of the portable hole in which to place the unconscious ones, Zeke teleported himself and all ten of the men back to the War Tower, where they had their henchmen take care of them. Those whose control had not been dispelled, were placed, for the time being, in holding cells. Then Zeke teleported back to the Power Tower and rejoined his companions.

Picking up where they left off, the band continued to explore the area. Having been told by Valen that beyond one set of double doors lay a teleportal that would take them to the next level where the wizards lived, they chose instead to investigate what lay beyond another set of double doors in order to insure they did not leave any enemies at their backs. These double doors led the band into an area very near the large pit next to the room where the band had been transported to the Land of Mists. After dispelling an alarm spell there, the band came to an area that clearly was not often visited as it was dark and dusty.

Beyond a black curtain with a strange symbol on it was what appeared to be a simple trap with a portcullis. In a hallway next to it, the band was not able to see more than thirty feet down and chose not to risk investigating it. Next to that was a long chamber at the end of which was a large mirror. Again the band suspected a trap and chose not to investigate it, even though an augury spell indicated there was both risk and reward possible there.

Finally, the band investigated the quarters of the ten men and a nearby pantry. These quarters were equipped with simple furniture and a pair of one-way secret doors, each with a secret spy hole through which the men could easily observe the hallway outside. When the band was finished investigating this area, they turned to the double doors that was supposed to lead them to the next level.
Part Five - Chapter Eight: Into the Land of Mists

It was about half past 5pm, on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon entered the wizards’ section of the seventh level in the dungeons of the Power Tower in the ruins of Castle Greyhawk. At the bottom of the spiral stairs lay a couple of rooms, the farthest of which was oddly shaped and had a door in the far wall. Having run out of charges on Tadwin’s wand of darkvision, the band was once again using light spells to light the way. As usual, Brom led the way invisibly and checked the door for traps. Finding no traps, he attempted to pick the lock on the door but despite taking considerable time, found he was unable to. Diamond suspected something was wrong and tried to disbelieve the door was real. To his surprise, he discovered that not only was the door not real, but the entire far wall was not real – and just beyond the illusory wall were five heavily armed ettins ready to attack!

Just as Diamond announced his discovery to the rest of the band, the five ettins stepped through the illusory wall and attacked. Fortunately, the ettins were still unaware of Brom and the rest of the band stood further away, so their surprise attack was not as effective as it would have been otherwise. The band then was quick to react and despite the toughness and training of the ettins, the band was able to defeat them without too much difficulty.

When the battle was over, the band stepped beyond the illusory wall and found a much larger oddly shaped chamber with a door to the right. As before, Brom checked the door for traps, and after finding none, opened it. This door led to a short passageway which then opened up into a large cavern about thirty-five feet high. One massive column more than sixty feet away helped support the ceiling while numerous lesser columns rose up from the floor about twenty below the entrance to the cave and were sheared off at the level of the entrance, thus forming a series of stepping stones leading off in different directions. Covering the entire floor of the cave and all of the walls and columns to a height of about twelve feet was a massive colony of flesh-eating green slime!

Realizing the potential danger of trying to hop from one column to the next, over a considerable distance, with gaps ranging from two to five feet between each column, the band thought it best to have Brom scout it out instead as he could fly through most of the cave. So Brom flew around the cave exploring it while Tadwin cast an arcane eye spell. Each of the column pathways led to a small ledge on the side of the oddly-shaped cavern, but most of these ledges appeared to be dead ends. To make matters worse, some of the column tops were coated with lard making them very slippery. One of the ledges, however, in a faraway recess of the cave, had a door above it. Brom opened the door allowing Tadwin’s arcane eye to go inside and have a look.

There, a short passageway led to an octagonal-shaped room. Three of the walls in this room were made of metal and on each of these walls were two silver cylinders mounted horizontally, one near the ceiling and one near the floor. A liquid ran down the walls from the upper cylinders and was collected in the lower cylinders. Brom did not enter the room, which appeared to have no other exits, so the band was not able to determine, at this time, what the odd features were for.

Instead, Brom continued to search the cavern and in one of the furthest recesses he discovered a ledge with a secret door above it. Upon opening this door, he found himself behind a stack of crates and barrels beyond which lay a vast cavern that was dimly lit by a candelabra resting on a table. Seated on either side of table were two ettins enjoying a meal and behaving in a rather unusually civilized manner. Lying about the cavern were all the items of a well-kept home and in one large side cave were two interesting tables. The larger, nearest table was made of solid copper, and on it lay a copper statue of a pig with an open mouth resting on a platter. The farther, smaller table had what appeared to be, lying at its center, a sizable pile of small gems.

Moving silently and invisibly, Brom snuck over to the two far tables and scooped the pile of gems into a bag. One of the ettins apparently noticed the gems disappear and slowly got up to investigate, while Brom tip-toed away to a set of double doors on the far side of the cavern. Brom opened these doors to find a short, but wide passageway that quickly turned to the left and ended at another set of double doors. To Brom’s surprise, there were two ettins there struggling to close the doors on two monstrous, scaly tentacles that had breached the doors.

Brom watched for a moment as the two ettins in the hall managed to push the tentacles back through the doors and then close the doors. Tadwin’s arcane eye, meanwhile, had likewise made its way over to this side of the cavern and was able to take in the spectacle of the ettins fighting with the tentacles. The two ettins in the cavern, however, were now aware of the commotion, and had moved with their weapons towards the same doors, so Brom was forced to deal with them. Taking advantage of his invisibility, he attacked with surprise and was able to kill both of the ettins by himself without much difficulty.

As he was doing so, Tadwin continued to observe the ettins in the hall as they struggled to keep the unknown monster on the far side of the doors. Whatever this strange monster was, it appeared to be very powerful as it banged against the double doors with such force that it caused the doors to groan and shudder with every strike against them. Then the doors began to smoke and hiss as if they were being burned with acid! All the while, the two ettins did what they could to keep the doors closed as they grimaced with pained expressions of concern and fear. This went on for quite a bit, as Brom and Tadwin’s arcane eye stayed back and watched in fascination, and very likely, some concern of their own. Then suddenly both the ettins and any signs of the unknown monster suddenly vanished, leaving behind only the passageway and the double doors! All of this had apparently been only an illusion, most likely a programmed illusion intended to scare away any would-be intruders.

Naturally, the Company of the Green Dragon was undeterred by any of this and once all the threats in the area had been eliminated, the rest of the band used a dimension door and joined Brom in the large cavern. They then took some time to explore about the cavern for anything of interest. The copper pig, it turned out, was magical and it was determined that if one placed gems in its mouth, such as the small gems that Brom had found, it would magically create all kinds of food. Most of the crates in the cavern were loaded with food probably intended to feed the inhabitants of the dungeons.

While the rest of the band was busy figuring these things out, Brom took the time to investigate the double doors at the end of the hall. Finding no further traps on the doors, he opened them to find a wide hallway about sixty feet long with a twenty foot wide pit at the far end just prior to a T-intersection.

Just beyond the doors, however, there was a concealed pit trap which Brom discovered. After disarming this trap, Brom moved down the hallway and peered around a corner into a short hallway to the left and just in front of the far pit. This short hallway ended in a small octagonal-shaped room, with a stone table carved out of the back wall. A small black iron chest with cruel carvings upon it sat upon the table. With his companions still occupied back in the cavern, Brom moved into the room and examined the chest. Finding no traps, he opened it and a light mist slowly billowed out of the chest. Thinking he was immune to any gases because of his magical necklace, Brom was not concerned when the mist flowed on to the floor of the room and gradually began to rise up behind him. Continuing to examine the chest, he took little notice of his surroundings until he realized that the room had filled up with the mist.

Looking back behind him, he then discovered that the passageway he had entered through was no longer there. Instead there was a solid wall. Turning to look ahead of him, he found that the stone table now lay at the center of a larger octagonal-shaped room and a passageway opened on the far side of it. Taking in his new surroundings, Brom eventually began to explore the passageway to see where it led.

Meanwhile, the rest of the band finally noticed that Brom was not around and when they tried to contact him with a message spell, as was their usual method, they got no response. So they went in search of him and soon came upon the room with the small black iron chest. When Tadwin opened the chest and the mist began to billow out, Zeke and Corvyn became concerned and moved out of the room and away from the mist. Tadwin and Diamond, however, chose to stay and see what happened. Soon the room filled up with mist and Tadwin and Diamond were transported to the same place where Brom had been sent and they were able to reconnect with him.

But Zeke and Corvyn were not as eager to join them. They watched from outside the room as it filled with mist and then the mist gradually dissipated, revealing the same room as they had seen before but with no occupants. This alarmed them a bit, so before they did the same thing, they wanted to learn what they could about this iron chest and what it might have done with their companions. Zeke easily convinced Corvyn to follow along with him as he used a dimension door to take the two of them to one of the statues of Boccob there in the dungeons.

At the statue of Boccob, Zeke asked the statue about the iron chest and what happened to their companions. The statue told them that their companions had been transported to the Land of Mists and that if they wanted to retrieve their companions it might be advisable to go there themselves. The more of them that went, the better their chances were of returning. Zeke had heard a few stories about this so-called “Land of Mists” which was supposed to be a land comprised of smaller domains where beings of evil were both rulers and prisoners. He also had heard that most people who go there never return. Despite the advice of the statue, Zeke did not want to go, but Corvyn was able to talk him into it. So Zeke used another dimension door spell and they returned to the room with the iron chest. Moments later, they too had opened the chest and were soon reunited with their companions.

The rest of the band, meanwhile, had explored the passageway which led to a door that opened up in the side of hill at the edge of a forest. Hoping that Zeke and Corvyn would eventually follow them, they waited there for a while. They were just about to give up on Zeke and Corvyn when they finally arrived, bringing with them the news that they were now all in the Land of Mists.

When the band emerged from the forest, the breeze was warm but the trees showed signs of approaching autumn. In front of them was a road so they turned left on the road and soon passed a vine-covered sign reading Thornewood. Up ahead they saw several buildings and streets peeking through the dense woods that surrounded a village. The cobblestone streets were broken and crumbling as though a massive earthquake had recently ripped through the land. Large chunks of the ground had moved to create steps as high as four feet. Most of the half-timber buildings with thatched roofs sat precariously on these newly-made cliffs, while a few had splintered into useless junk that cluttered dying gardens. A few people walked about and climbed over the demolished sidewalks.

Before entering the village, Brom made sure to use his ring of alteration to hide his wings, as he usually did in public settings, and remained visible. When the band tried to ask the villagers questions, they found the villagers to be pleasant but wary, choosing to be short on answers and insisting they were too busy at the time to chat for long. Soon, however, they were approached by a frail, elderly woman who asked them for their assistance.

The woman told them that she wished to collect some groceries but that she could not carry them home by herself. Brom readily agreed to offer the band’s help and asked her to guide them to the grocery store. Tadwin and Zeke, however, had spotted a nearby magic shop and headed in that direction instead. The old lady then took Brom, Corvyn and Diamond to the ruins of a grocery store that appeared to have been recently destroyed. Several children and a few adults were rummaging through the remains, looking for any salvageable supplies, especially food. Whenever they found what they were looking for, they would drop some money on what appeared to be the remains of a counter and walked away.

Corvyn was recruited to carry the groceries that the old lady picked out, while Brom took an interest in the coins lying on the countertop. Wondering where the coins had come from, Brom reached down to pick up one of the coins. But as soon as he touched the coin, the sky above instantly turned dark and after the eyes of the band members adjusted to the darkness, the band found themselves in a completely different setting. It appeared to be a shop for horse tack and riding equipment and nearby were stables with several horses. More importantly, however, was the fact that the old lady was no longer there and neither were the other customers of the ruined grocery store. In their place were five burly, bearded men, all of whom were glaring at Brom who was holding a coin. One of the men, apparently the owner of the shop, set a smoldering cigar down in a beaten tray of copper and said to Brom in a threatening manner, “I suggest you put that stolen money down.”

Brom was not intimidated though, and he turned his ring of alteration off, revealing his mutated form with wings and all – a very frightening sight for anyone not accustomed to such things. All of the men except the store owner suddenly bolted in fear and took off running down the street while the store owner slowly backed away and ducked into a back room. The groceries that Corvyn had been holding were now gone. So, the three of them stepped outside to take a look at the village which had now altered into a pioneer town, complete with log cabins and log barns and shops. The street was merely a dirt road with shallow ruts and the shy was clear, but the temperature was nearly freezing, indicating that winter was rapidly approaching. The layout of the village was very similar as was the surrounding landscape. But clearly this was not the same village they had entered just a short while before.

Zeke and Tadwin had, in the meantime, been visiting a magic shop down the street. They were looking at a few minor magic items when suddenly the town altered into the pioneer town. Having no idea what might have caused the sudden alteration, Tadwin was talked into buying a shot of firewater by the bartender of the bar in which he and Zeke now found themselves, when they heard the sound of men yelling and screaming as they ran down the street towards them. Wondering what all the commotion was all about, Zeke and Tadwin stepped outside and saw their companions approaching. So the band met up again at the center of the village. Tadwin then informed the others that, according to the bartender he just spoke to, the name of the village they were in was Boromar’s Knoll. They discussed, for a bit, what might be going on in this village, when suddenly the village altered again.

This time, all the buildings in the village were transformed into redbrick structures with slate roofs. The streets were newly paved with cobblestones and the weather was warm and breezy, reminiscent of late spring. Several people were milling about the streets. Some sat on benches, while children played a game in the street. Nearby, a new building had appeared. It was an enormous temple made of blood-red stone. Singing could be heard coming from within. Rather than investigate the temple, the band asked for directions to the nearest inn. It was just down the street in the same location where the magic shop and the bar had been. When the band got to the inn they asked the innkeeper the name of the village and were told that it was Pallatia. They asked him about the transformations of the village and the innkeeper did not seem to understand them, telling them the village had remained the same for years. Originally, the band had thought to rent rooms at the inn. But now they were having second thoughts.

Suddenly the village altered again. They were now back in the original village of Thornewood and inside the magic shop. Tadwin considered buying a wand of darkvision, but the shop did not have one. He later realized that it probably would have vanished anyway the next time the village altered. While there in Thornewood, the band asked a couple of people when the earthquake had struck which destroyed the village. One of them said it was about a week before, while another claimed that it was so long ago he could not remember. Not long afterwards, the village altered yet again. The magic shop had become the bar in the village of Boromar’s Knoll.

The band took advantage of the free ale they were offering while they discussed ideas and theories among themselves. Soon the village altered again and the band found themselves back in the inn. Oddly enough, the innkeeper did not recognize them even though it had only been a short while before when they first spoke to him. This seemed to suggest that every time the village altered, it effectively reset itself back to the same starting point.

The band left the inn then and walked to the center of the village to make some observations. Brom, meanwhile, ran back to the cave to see if it ever altered during one of these changes. While Brom was back at the cave, the village altered back to Thornewood and nothing changed inside the cave. The others, however, noticed something odd about a ruined mansion on a nearby hill. In all of the different manifestations of the village, the top of the hill was wooded. Only in Thornewood did the ruins of the manner appear. But every time the ruins appeared, they seemed to be gradually rebuilding the manner. In an effort to test a theory, Zeke made a mark in the road, wanting to see it would reappear the next time this version of the village appeared.

Soon after Brom rejoined the band at the center of the village, the village altered to Pallatia. Once again, the band found themselves standing in front of the temple which had had now grown quiet. While the band was standing there, a beautiful woman emerged from the temple. She was dressed in scanty armor resembling scale mail, several chains dangling from her hair and around her neck, cascading across her mail. Behind her, half a dozen more similarly dressed woman paused in the doorway of the temple. The woman approached the band and introduced herself as Narana, Priestess of Loviatar. The band did not recognize either of the names, but she tried to talk them into entering the temple and learning about her deity whom she referred to as the Maiden of Pain. Her form of worship seemed very odd and contradictory to the band – causing pain in order to lessen greater pains. But apparently, she had many of the villagers convinced and had a sizable following.

Although the band did not care to hear any of Narana’s dogma, they did take an interest in her story. She told them that until recently she and two men, a fighter by the name of Boromar and a wizard by the name of Augustus, had been hirelings working for another wizard by the name of Davion to seek out items of great magic.

She said that about a week ago, she and the other two hirelings had all returned to Davion’s manor house with items to show him, when they apparently interrupted him in his lab. When they entered his lab, he turned to them and said, “Give me everything you got!” That was when everything changed. Narana suddenly found herself in the village of Pallatia, and she had not seen Boromar, Augustus or Davion ever since then. She had also been experiencing memory lapses and until the band mentioned them to her she claimed to never have heard of Thornewood or Boromar’s Knoll. She was also very skeptical about the village altering.

Taking this information, the band decided they needed to rest at this time, and since the cave did not appear to alter in anyway whenever the village did, they went there to rest. Fortunately, they got through the entire night with no problems and not once did they witness any alterations in the land. The next morning, when they exited the cave and returned to the village, it was in the familiar Thornewood version.

As they neared the center of the village, they saw a man in robes pacing back and forth and softly speaking to himself in broken sentences. Without answering himself, he seemed to be receiving satisfactory answers from an invisible ally. When the band approached him, he ignored them at first. But when they began to speak to him, he looked up in horror at the band, then he turned and ran. He did not run far however, before acting as if he had come to his senses. Then he settled down, stopped and turned back around. As the man was walking back towards the band they could not help but notice a remarkable similarity to the priestess, Narana.

“What are your names, please?” the man asked the band. Each member of the band told him their names and said they were the Company of the Green Dragon. The man seemed to make a mental note of each name and introduced himself as the wizard Davion, no doubt the same Davion, the band realized, that Narana had mentioned previously. Soon afterwards the band saw something that sent shivers down their spines. Five other men had appeared behind Davion, and were strolling across the road as if taking no notice of the band – each of them an exact replica of one member of the band. Halfway across the road, these replicas glanced up and saw the band glaring back at them. At first they appeared stunned and confused. But their expressions quickly changed to that of anger and hatred. Immediately, a battle broke out between the two groups.

Early on in the battle, the real Tadwin managed to cast a prismatic spray and turned the false Zeke and Brom into stone, while the real Brom turned invisible and attacked Davion, convinced that he had something to do with the replicas or with the alterations of the village. Brom made enough deadly sneak attacks to easily drop just about anyone. But to the band’s amazement, he did not fall. Moments later, the imposter Corvyn stepped up and killed the real Corvyn after leaving himself in a vulnerable position. Davion then teleported away and the false Tadwin cast a prismatic spray causing the real Tadwin to go insane and attack Zeke with his staff. Brom, still invisible and with the aid of his companions, then killed in quick succession, the false Corvyn, the false Diamond and the false Tadwin.

When the battle was over, the band tried to gather the items of the fallen impostors, but the village then shifted and as it did so, the imposter’s items disappeared. The band now found themselves in the streets of Pallatia, in front of the temple of Loviatar, with people all around, staring at them and the fallen body of Corvyn. The people gasped in horror at the sight of the band and began to back away in fear. But soon they were approached by the priestess, Narana, who emerged from the temple. Much to the band’s surprise, Narana remembered them from their first encounter, unlike everyone else they had met for a second time. Narana offered to raise Corvyn from the dead, but the band declined the offer as it would be too expensive when they could simply wait until later in the day when they would be able to use the rod of resurrection again. But they did take the opportunity to move Corvyn’s body inside the temple where they could more discretely place Corvyn’s body into the portable hole. The band then further questioned Narana and spoke to her about the village transformations. Narana, however, still had her doubts about the village shifting and asked the band to provide her some proof by questioning Boromar, Augustus or Davion. Soon after, the village changed again.

This time, the village shifted to Boromar’s Knoll, and the band found themselves inside another tavern. The band asked the bartender there where they might be able to find Boromar, and the bartender told them that, coincidentally, Boromar was most likely still asleep in a room upstairs. So, the band went and knocked on his door until they woke him up. Boromar, apparently feeling the effects of a hangover, was not in a good mood and refused to believe the band’s story.

He told the band to go away and when they refused he became more upset, saying something about the villagers being right about them and that they were possessed by demons. A heated argument then followed, but was abruptly cut short when the village shifted again. The band now found themselves in an empty room on the second floor of a tavern. When they came downstairs they saw several bars and a few men in robes sipping wine. This was a place they had never seen before. The bartender there said the name of the village was Arcanon. So the band asked about the wizard Augustus and were told they might find him at a magic shop just down the street.

Following the directions given to them, the band made their way to the magic shop where they soon met Augustus for the first time. Just as they had noticed with Narana, the band saw both Boromar and Augustus bore a striking resemblance to Davion. They told Augustus their story, but unlike Boromar or even Narana, Augustus seemed very receptive to what they had to say, all the while nodding in agreement as if they were providing answers to questions he already had formed. He then offered a possible explanation by telling the same story that Narana had told but with more details. Augustus knew that Davion had recently acquired a ring of wishes and he suspected that Davion was in the process of using one of the wishes when the three hirelings interrupted him. So when Davion said, “Give me everything you got”, he literally got everything the hirelings had, including their minds and bodies.

Augustus suggested that all four individuals, including Davion, now shared the same body, and that Davion was aware of this and was able to use the abilities of all four when he was in control of the body. But he could not maintain control of the body for long. The three hirelings, on the other hand, were unaware of the other minds who periodically took control of the body and when they were not in control they would suffer memory lapses. Furthermore, whenever any one of the four minds took control of the body, the village around them would alter to suit the personality of the mind in control. This explanation seemed to make sense and if it was correct it would stand to reason that Davion would do what he could to maintain control of the body and prevent anyone from getting in his way. In order to fix things, Augustus suggested the band remove the ring of wishes from Davion and use it to reverse the wish. He also suggested that Davion might be more vulnerable in his lab in the manor on the hill, which was gradually reforming.
Part Five - Chapter Seven: The Wizards' Retreat

It was shortly before 5pm, on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon was ambushed by the wizards Kalbe and Mitt, in the dungeons of the Power Tower in the ruins of Castle Greyhawk. A couple of minutes later, the battle had effectively ground to a halt as the band regrouped and recovered behind two of walls of force. While the band was healing themselves and making plans for the second half of the battle, the two wizards likewise made preparations of their own. Kalbe apparently cast an invisibility spell on Mitt and then a fire shield spell on himself. Zeke, meanwhile, cast a true seeing spell on himself and then summoned two huge earth elementals. While the true seeing spells, which were now on Brom and Corvyn as well as Zeke, did reveal several illusions and what appeared to be phase doors near the wizards, they did not reveal the invisible Mitt, nor did they reveal the exact location of Kalbe hidden among his mirror images. This was most likely due to a powerful protection spell known as mind blank.

Still, the band decided to use a familiar tactic against the wizards, provided they could temporarily dispel the forbiddance spell in the area. After a couple of attempts, they were successful in doing so, and they were then able to dimension door the entire band around Kalbe and attack him. Despite the wizard’s displacement and fire shield, which injured anyone that struck him, the band was able to hit Kalbe enough times to seriously injure him. In desperation, the wizard used his unusually strong body to push Zeke back and out of his way. Unfortunately for him, however, as Kalbe fled from the band, the band was able to land enough attacks on him to take him down.

As this was taking place, the earth elementals summoned by Zeke attacked the three iron golems and managed to keep them occupied for a bit. Realizing the dire situation, the wizard Mitt apparently fled through one of the phase doors. Meanwhile, three stone golems came at the band from a nearby passageway and kept several members of the band busy battling them. Tadwin then cast a wall of force to keep the iron golems at bay which were eventually able to kill the earth elementals.

While the band was dealing with the stone golems, Brom made sure Kalbe was dead and stood over his body to guard it. In an effort to place the body of the fallen wizard in the band’s portable hole, which required access to an extra-dimensional space, Diamond once again had to dispel the forbiddance spell covering the area. When he did so, however, the body of Kalbe suddenly disappeared, much to the band’s dismay. It was Zeke who then theorized that there must have been a contingency spell placed on Kalbe that teleported his body away once the forbiddance spell no longer prevented it. Nevertheless, the band continued battling and destroying the stone golems, and when the stone golems were defeated, Tadwin dismissed the wall of force and the band destroyed the rest of the iron golems.

When the battle was over, the band felt as if they had been cheated and they debated a bit on whether or not to continue on or go back and rest. They decided to continue on. Brom then drank one of his potions and tunneled his way through the stone wall where one of the phase doors was, hoping to locate the wizard Mitt. But about ten feet in Brom found himself in a hallway of the lawful section with no sign of the wizard. Realizing the wizard could have simply teleported away from there, Brom made his way back to the rest of the band.

Since they could not immediately follow the wizards, the band decided to further explore what remained of this level. Retreating back to the passageway just prior to the ambush site, the band examined two areas that lay beyond two illusory walls. The first of these rooms contained a statue of Boccob and six large crystals that discharged a powerful arc of electricity between them several times a minute. The band was never able to determine the room’s purpose, though they were able to ask the statue a question and learn how to escape the area. The second of the two rooms was a large cavern in which were four fountains that contained various magical properties. Two side passages from there both led to a fifth fountain that had been smashed and no longer functioned properly.

Following the directions from the statue of Boccob, the band dimension doored beyond the forbiddance area to a large square room, where a flat-bed cart was suspended in the middle by four stone chains attached to the corners of the room. As the band attempted to skirt around the cart, the four stone chains detached from the room’s corners and suddenly attacked.

In fact, the chains and the cart to which they were attached all attacked as one gigantic animated juggernaut. But, rather than battle the juggernaut, which obviously could not move beyond this room, the band simply ran past it and entered the chamber beyond. Entering this chamber, which was merely a large and otherwise vacant cavern, was all the band needed to do, according the statue’s directions, in order to allow the teleportal through which the band entered this area, to then send the band on to where they could enter the level below. So, from here, the band dimension doored back to the silenced passageway and then stepped into the teleportal. The teleportal then took the band to a spiral staircase leading down. The band descended these stairs and eventually arrived at the seventh level of the dungeon.
Part Five - Chapter Six: The Wizards' Ambush

It was in the afternoon on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began exploring a cavern in the 6th level of the dungeon of the Power Tower, in the ruins of Castle Greyhawk, where the band had found a stone chair carved in the shape of a winged biped. Having only minutes before battled eight very large gargoyles, the band then detected magic emanating from one of the hands on the chair, and Brom was in the process of digging it out with his magical gloves, when six of the stone statues came to life and moved to attack. As they had done with the eight gargoyles, the band battled and defeated the stone guardians, though they proved to be tougher than even the gargoyles.

After the band healed up any injuries, Zeke noticed that the magical emanation was coming from one of the holes in the hand of the chair where it appeared to be designed for fingers to be inserted. So Zeke took a chance and sat down in the chair, placing the fingers of his right hand into the holes. Moments later, a figure emerged through the only portion of wall in the cave where there had been no stone statues. Brom and Tadwin immediately recognized the figure as that of the dao Raji. But Raji, having appeared directly in front of the seated Zeke, whom he had not met before, did not at first recognize them, and instead bowed down as though he had done so many times before. The earth genie then glanced up and, realizing the man seated in the chair was not who he was expecting, looked around and spotted Brom and Tadwin. His expression quickly turned from one of bewilderment to one of restrained anger as he spoke out, saying, “Once again you have intruded upon an area where you are not welcome. The first time I was amenable and willing to hear you out. This time however, you have stumbled into an area where I’m afraid I cannot be so forgiving. Therefore, you must pay the price!” The dao then looked as if he was about to attack. But before he could, Zeke took on an air of authority and commanded him to stop. Begrudgingly, the dao did as commanded and it soon became clear to Zeke that there must be a ring of dao summoning within one of the finger holes in the chair and that, with that ring, he could force Raji to serve him.

Zeke took the opportunity then to question Raji and learned a few things that could very well be helpful. Concerning that chamber, the band discovered that the “moat” surrounding the stone chair was actually a portal to the elemental plane of earth and that Raji had been bound by Zagig to guard this chamber from intrusion. Raji also told the band what remained on this level of the dungeon and how to get there. And, supposedly as a sign of good faith, Raji told them about a room in the mist maze that might be worth investigating.

Having acquired this information, Zeke allowed the dao to leave, and Brom removed the ring of dao summoning from the chair using his magical gloves. Now aware of how to finish exploring this level, which presumably would allow them to continue on to the next, and being anxious to move on, the band then began making their way back through the mist maze. Following Raji’s directions, Brom scouted ahead by taking advantage of his spider climb potion, which was still active, and was then able to give the band a precise location to dimension door to and thus avoid any traps. Once in the right area, the band found a secret door and entered a room where they found a large crystal sphere resting on an iron stand. Upon breaking this sphere, they released three glowing sphere-shaped creatures that turned out to be fairly weak gingwatzim which were easily killed. Also inside the sphere was a ring of wishes that still had one wish remaining in it. A short while later, the band had finally made it back to the room where they had encountered the first mountain giant. There was one set of unexplored stairs there leading down to a door which Brom investigated. But it turned out to be a trap that did little harm and only delayed the band a bit.

Just a short distance from there, the band arrived at the teleportal where they had first entered the area. According to Raji, they would now be able to use it to move on to the final area of this level of the dungeon. This time, Brom led the way and as soon as he was teleported he found himself in a magically silenced alcove with one hallway leading off. He followed this hallway around a corner, while his companions teleported in behind him, and after about ten feet he was suddenly struck with wracking pains. Turning back to face his companions, he was able to warn Tadwin, who was the only one who could see him while he was invisible. The pain that Brom felt soon passed, so while his companions waited in the silenced area, Brom scouted ahead.

After another forty feet or so, the passageway opened up into a large square chamber where stood three familiar looking iron golems and a stone golem. A short way into the room, Brom discovered that the floor was an illusion, and after some probing, found that the real floor was about three feet below and made of sand. How the golems were able to stand on top of the illusory floor he could not determine, but he began to move around the perimeter of the room to get into a better position. Meanwhile, the rest of the band began moving up and as they left the silenced area of the passageway, just like Brom, they too were struck with wracking pains, all except Tadwin for some reason. Some of them suspected that Tadwin was not harmed because a forbiddance spell had been placed in the area, and Tadwin was immune to the pain due to his evil nature. If this theory was correct, it would mean that no form of extra-dimensional travel would work in this area.

Suddenly, two powerful-looking, not to mention unusually muscular and athletic, wizards appeared on the far side of the room, each of them surrounded by mirror images. One of them hit Brom with a glitterdust spell, rendering him visible, but both of them were casting quickened spells in addition to their normal spells. They struck hard and fast, and Corvyn, being at the front of the group of four, received the worst of it. One of the wizards cast a meteor swarm spell which caused a great deal of harm to the band. Only Tadwin was immune to it, for some unknown reason, and combined with the other attacks on him, it was enough to kill Corvyn. To make matters worse, the fire from the meteor swarm actually strengthened the iron golems, but left the stone golem unharmed. Brom used his last pinch of dust of disappearance to make himself invisible again and moved close to one of the wizards, while Diamond pulled out the rod of resurrection to bring Corvyn back to life. Tadwin cast a spell turning spell on himself, and Zeke cast a silence spell in the area of one of the wizards. But while one wizard held back in an apparent effort to counter any attack from Brom, the other wizard continued casting damage spells, unaffected by the silence spell he was in. Brom hesitated on making any attack on the wizards, despite his improved invisibility, fearing it would only expose him. Meanwhile, one of the golems moved forward to attack, revealing the fact that it had to climb down from a pillar that it was standing on, which created the illusion that it was standing on an illusory floor. Tadwin cast a black tentacles spell, in the area of the silence spell, but the wizard there appeared to be unaffected by it as well.

Just when it looked as if everything was going against the band, something unexpectedly good happened. The staff that Zeke had recently found suddenly sprang from his hand and flew up in the air as if with purpose. Moments later, two huge earth elementals appeared and began defending the band and attacking the golems, as if they had been summoned and commanded by the staff.

Unfortunately, soon afterwards, the apparently more powerful of the two wizards then struck the band with a cone of cold spell that devastated the band. Of the four that it hit, only Tadwin was left standing while the others were knocked unconscious. Tadwin was forced to throw up more than one wall of force, while Brom, who had recently retreated back, did what he could to revive Zeke. The band at this point began debating on whether or not to retreat and the flying staff used another one of its previously unknown powers to move the unconscious body of Diamond out of harm’s way through what was apparently a nearby illusory wall. Meanwhile, the wizards used disintegrate spells to remove the walls of force, which Tadwin and Zeke continued to replace. At some point during all of this, the recently recovered Corvyn, who could not use his ring of vampiric regeneration against the golems, found himself in a dire situation once more, and due in part perhaps to a couple of lucky swings on the part of an iron golem, was killed for the second time in the same battle less than two minutes apart! This time, the rod of resurrection could not be used to bring Corvyn back to life. So, Zeke summoned Raji again and ordered him to cast a limited wish spell and raise him from the dead. He did as commanded and immediately disappeared. But Corvyn was just barely alive and in need of immediate healing in order to stay alive and regain consciousness.

Eventually, however, the wizards finally decided to stop wasting spells on taking down the walls of force, or perhaps they simply ran out of disintegrate spells. This allowed the band to take the time to fully recover and better prepare themselves to battle the wizards. It was at this time that true seeing spells were cast on Brom and Corvyn, and only then did they discover that the wizards they had been fighting were only projected images of the real wizards who were actually standing behind an illusory wall on the far side of the room. This explained why the wizards were not affected by some of the spells cast at them. There were other illusory walls revealed around the band as well.
Part Five - Chapter Five: More Traps to Shake a Stick At

It was in the afternoon on the 17th day of Planting, in the Common Year of 581, when the Company of the Green Dragon found themselves exploring the 4th level of the dungeon of the Power Tower in the ruins of Castle Greyhawk, where they had made their way past numerous traps and golems of various kinds. Having used a dimension door spell to bypass a strangely constructed section of passageway that looked suspiciously like a trap, the band began exploring a chamber that lay just ahead of them and to the right.

Two openings existed on each side of the room while an ornate divan rested against the far wall with two stone statues standing on either side. The divan and the statues rested upon a dais of red quartz one foot thick. The divan turned out to be very finely crafted and quite valuable, while the statues appeared to be stone golems.

The band investigated the opening to the right first and found that it led to a circular room with a large pillar in the center. After closer inspection, they found that the room could be rotated by pushing on the pillar in a twisting fashion. They all gathered in the room and had Corvyn twist the room only to discover that it eventually released two large gray oozes. A quickly cast wall of force, however, prevented the oozes from landing on anyone and held them at bay long enough for the band to exit the room.

The opening to the left was similar in appearance, but when it was rotated, it led to another passageway, allowing the band to move on before it rotated back to its starting position. This passageway eventually led to an oddly shaped chamber thirty feet wide at the near end and more than a hundred feet long. The central ten feet leading to the far end, on both the ceiling and the floor, dipped down in a bowl-like shape, and at the far end stood three statues. The statue to the left was of Boccob, the statue to the right was of Istus in her various forms as perceived by each member of the band, and the larger statue in the center was of Zagig holding an ornate staff that appeared to be separate from the statue.

Zeke was more curious about the staff than the others, so he approached the statues to see if the staff could be removed. He was able to take the staff with no difficulties, but once he did the statue of Zagig came to life and began threatening to destroy Zeke if he did not return the staff to it. The statues voice was so deep and filled with immense power that it sent shock waves through the surrounding stone. The band members could feel their bodies quake and the air grew thick and heavy. Zeke, at first hesitated, unsure of what to do. But as the statue made no obvious or violent moves towards him and only continued to make threats of imminent doom, Zeke began to suspect that the statue was merely bluffing. So gradually Zeke moved backwards as if to test the statue. Still it continued to threaten him but made no other actions directed at him. Zeke slowly grew more confident that the statue could not harm him, and eventually he turned and quickly rejoined his companions.

Finding a nearby doorway, the band moved rapidly through it hoping to avoid any attacks from the statue of Zagig. But no attacks came. Feeling fairly certain now that the statue was only bluffing, the band paused long enough in a passageway to let Zeke and Tadwin examine the staff. The staff was covered with runes and symbols of power and appeared made to be highly enchanted, but a detect magic spell revealed that it could cast only a light spell. Written on the staff in Suloise were the words, “Ruka Mudraca”, which means “Hand of the Magi”. One other oddity about the staff was that when Tadwin tried to pick it up, it temporarily drained him of life energy. So Zeke held on to the staff from that point on.

Continuing on down the passageway, the band soon came to a rectangular pool of water where the head of a stone statue was sticking up out of the water. The area appeared to be a dead end, but closer examination revealed an illusory wall off to one side of the pool. The band had to merely step diagonally over the corner of the pool to move beyond the illusory wall, but Zeke slipped and fell into the pool, which caused the stone golem in the pool to attack. Corvyn jumped into the pool, sinking to the bottom, and attacked back while the others did what they could from above. Once the golem was defeated, the band moved on through the illusory wall and dried themselves off as much as they could. From there, they followed a long passageway, which just happened to run parallel to the passageway that they went through when they first entered this area. At the end of this passageway they found a set of stairs leading down to the next level.

Realizing that they had left a doorway unexplored in this section, the band decided to investigate it before moving on to the next level. So they doubled back through the chamber where the statue of Zagig was, where it continued to issue baseless threats at them as they hurried past. Back at the rotating room, Brom used his magical gloves to create a hole large enough for the band to crawl through. From there, the band made their way to the unexplored doorway.

Beyond the locked door, they found a large cavern where a red carpet stretched up to an altar of purple stone, upon which rested a set of golden holy items. To the right and to the left were a pair of fountains. After looking around a bit, the band found that the water in the fountains was magical, as was a pitcher on the altar. Zeke somehow, mysteriously determined that one of the fountains had magical healing water while the water in the other fountain could restore vitality. But like the magical water in the troll cave, the magical properties of the water would disappear if the water was taken from the cavern. The magical pitcher, on the other hand, could be used to retain the magical properties of the water. So the band filled the pitcher up with water from the healing fountain and moved on.

Once more, the band retraced their steps and made their way back to the spiral stairs leading down to the 5th level of the dungeon. Upon reaching this level, with Brom scouting ahead as usual, they soon came to a large chamber filled with what appeared to be iron golems! There were nineteen of them standing at attention – enough to present a serious challenge even to the Company of the Green Dragon. But Diamond was very skeptical that anyone could have that many iron golems in one room, so he tried to disbelieve it. As it turned out, they were only illusions. Eventually the rest of the band came to realize this as well, though it took some effort to convince Tadwin they were not real.

Two other doors led from this room, one to the east and one to the south. The band chose the door to the east first, which led them to a series of passageways, doors and traps. Beyond two sets of double doors lay a passageway where the gravity in the area suddenly shifted sideways. With Brom leading the way, he nearly fell victim to these traps. The first almost dropped him into a wall of fire. When he tried to escape this by entering another passageway, he almost fell into a wall of spikes. Fortunately, in both cases, Brom managed to hang on and keep from falling.

Eventually, the series of passageways led the band to a spiral staircase which appeared to descend to the next level. But before going there, the band backtracked to the southern door in the room full of illusionary golems. Upon opening this door, it appeared the band was looking out into another plane of existence where stood a countless army of stone golems. Some of the stone golems turned and ran towards the band, but before they got very far, the band suspected this was another illusion and tried to disbelieve it. Once again, they were correct – the entire thing was just another illusion. So the band went back the spiral stairs and descended.

At the bottom of the stairs was a familiar looking alcove with a familiar looking image of a grasping hand above a wooden disc. A circle of runes written in magic said, “May the hand of Fharlanghn grasp you.” Zeke, feeling more confident than was usually the case, proposed to step into the apparent teleportal ahead of everyone else while the band waited back for a bit. The band was still unsure how Zeke had so easily managed to identify the properties of the magical fountains a bit earlier, but they agreed to let him take the lead.

When Zeke then stepped into the teleportal, he immediately found himself in another alcove with a long narrow passageway heading off in one direction from which soon came the light of a torch. Seven heavy chains stretched across the passageway at the height of about five feet and were attached to iron rings and eyelets. The source of the torchlight soon revealed a huge mountain giant fast approaching, so Zeke cast a dimension door spell and transported himself behind it. The mountain giant then pulled a lever thereby releasing a counterweight that caused several of the chains to pull huge blocks of stone out into the passageway sealing it off and creating a few small chambers. Zeke tried unsuccessfully to charm the mountain giant, which then turned and struck Zeke a few times, critically wounding him. Realizing he could not take any more hits from the giant, Zeke cast an invisibility spell and hid while he waited for his companions to arrive.

The mountain giant, meanwhile, reset the stone blocks in their original positions and stood by and waited. When the band arrived one at a time in the alcove, the mountain giant again set off his trap, this time trapping Brom and Corvyn in between two of the stone blocks. Realizing the he and Corvyn were about to be crushed by the other set of blocks, Brom used his magical gloves to dig into one of the stone blocks.

Having managed to avoid the trap so far, the band then used dimension doors to move beyond the trap where they were then able to battle and kill the mountain giant. After searching the giant’s lair, the band took one of two side passages where they immediately came upon a door. But before they could open the door, they heard the sound of a man crying out in anguish, coming from a long passageway behind them. They band hurried in the direction of the scream, past a side chamber with a huge table and three huge chairs, and into a cave where a large pit took up much of the floor. There was no sign of a man in pain, but there were two mountain giants on the opposite side of the pit ready to throw boulders. Being invisible, as usual, Brom was able to fly over the pit and kill one of the giants before it got to attack. The other giant was easily killed just moments later.

Behind the giants lay a small mound of treasure consisting of coins and gems. Included among the treasure though, the band found a small sealed urn that when opened would let out the sound of a man crying out in anguish – apparently a permanent audible glamor intended to trick people. Nearby, behind a secret door, the band found the bedroom of the giants, but nothing of value there.

Returning to the door they were at when they heard the scream, the band opened it to find what appeared to be a drawbridge spanning a huge pit of flames. As the band approached, the far side of the drawbridge was being pulled up, giving the band a sense of urgency to do something before it was too late. But before they did anything rash, it was fortunately discovered to be largely an illusion. The flames were not real and neither was the far drawbridge. Instead, the pit was lined with needle-point spikes and hidden among the illusory flames was a series of planks and pillars that would allow easy access to the far side of the room.

Once past this trap and through the far door, the band was faced with a choice between a set of stairs going down or a passageway to the left. They took the passageway first. After a couple of turns, they came upon an area that looked as if it had been hit with a fireball, with blackened wooden beams partially blocking the way. After squeezing past this obstacle, the band then was confronted with a collapsed stairwell going down. Using ropes to secure themselves, the band slowly made their way past this. From there, around a corner and down a long passageway, the band finally came to a dead end where stood a strange statue of a dragon man.

As soon as the band saw the statue, the statue began to speak, starting with the number twenty and counting down. When the statue got to number sixteen, the band realized what it was and took off running as fast as they could. Moments later, an explosion filled the passageway with fire and the band barely avoided getting caught in it, missing them by a couple of feet, though they could certainly feel the heat. When the smoke had cleared and the band had come to the conclusion that this passageway was nothing but a trap, they made their way back to the stairs they had passed up earlier.

These stairs did not go down very far and soon led to a door. Beyond this door lay a maze of sorts where the floor was covered by a billowing mist. Brom drank a potion of spider climbing and was able to effectively map out the entire maze with no difficulties, eventually finding a set of stairs on the far side. But when Brom tried to lead the band through the maze, they stepped on a couple of pressure plates along the way. Each time they did, a secret door nearby would open and through a magical portal a monster of some kind would step through. The first monster was an ice devil. The second was a nalfeshnee demon. The band was able to kill both with relative ease before moving on.

The stairs on the far side of the maze descended about fifteen feet and led to a large cavern, the walls of which were almost entirely lined with stone statues of bizarre beings. On the far side of the cavern were several unnatural rock columns, but the center of the chamber was dominated by a very large rock column. Sitting beside this central column was a stone chair carved to look like a winged biped squatting so that you sit on its legs, rest against its chest, and use its arms for arm rests. Its palms were turned up with curled fingers. The chair had gem stone eyes and rest upon a dais which was surrounded by a circular sort of mote that descended into darkness.

As the band was looking about the chamber, eight of the stone statues, which turned out to be very tough gargoyles, suddenly attacked. The band was able to fight them off and kill them, though they did suffer a few injuries. After healing up and casting a detect magic spell, they discovered something magical emanating from one of the hands in the chair. When Brom began to dig it out, six more of the statues came to life and moved to attack.
Part Five - Chapter Four: Genies, Traps and Golems

It was late in the afternoon on the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon defeated the chaotic faction in the dungeons of the Power Tower in the ruins of Castle Greyhawk, including the yuan-ti leaders of the faction. Following the battle against the yuan-ti, the band searched their bodies and then entered the lair of the abomination.

Inside the small cave stood a reptilian altar upon which rested a clay pot containing six leathery eggs. Just in front of the altar, wet sand led down into a pool of water. Placed around the altar were various pieces of treasure including a large scimitar sheath of ivory inset with emeralds and rubies. Some of the treasure was coated with a contact poison, but Brom noted it and washed the poison off before stashing the treasure, including the yuan-ti eggs, into the band’s portable hole.

With the chaotic faction now eradicated, the band decided it was time for them to rest, and so they turned back. On the way back to the dungeons of the War Tower, the band grabbed the body of the gnome that had been killed in a cave-in on the seventh level. Back in their quarters below the War Tower, Tadwin cast a spell to protect them from being scryed upon and the band rested overnight.

The next morning, that of the 16th day of Planting, Tadwin mended Corvyn’s broken sword and Diamond cast a speak with the dead spell on the body of the gnome. From this, they learned that the gnome had heard a voice coming from within the nearby stone and, out of curiosity, decided to dig towards it. They also found out that the gnome had come from the nearby gnome warren of Grossettgrottell, so they assigned their henchmen the task of returning the body to his family there. For the remainder of the day, the band simply rested and made further preparations for their return to the dungeons of the Power Tower, while Tadwin continued to protect them from scrying. By the end of the day, the life energy that had been drained from Tadwin during the battle against the yuan-ti, had returned to him and he was fully recovered.

On the following day, Moonday, the 17th day of Planting, after spending an hour consuming a hero’s feast, the band made their way through the secret tunnel, back into the dungeons of the Power Tower. As before, Brom stayed behind on the fourth level, while Zeke teleported the rest of the band to the first level where all the spellcasters were able to double their spells at the magical meeting table.

From there, they went to one of the statues and asked it about the springs that the band had discovered on the sixth level. The statue told them that drinking from one of the springs would grant them a permanent gift but that drinking from a second spring would remove that gift as well as any chance to gain another gift. The spellcasters then said a prayer to the statue and it granted them each a very powerful spell. Corvyn decided to say a prayer as well, for no reason in particular, and much to his surprise, he too was granted a spell!

From the statue of Boccob, the four members of the band made their way downstairs to the altar of Boccob, where they had their weapons blessed, including Brom’s two best daggers. Then Zeke teleported everyone to where Brom had been left waiting. At this point, Diamond cast an augury spell and determined it would not be worthwhile to investigate a caved in passageway on the fourth level. So the band followed a set of spiral stairs leading down from the battle chamber on the fourth level, which the band had not yet fully explored. These stairs ended in a short hallway on the fifth level that looked exactly like one they seen before on the fourth level, with a single door and three teleportation alcoves at the opposite end.

Looking inside the door, they followed another short hallway, which again opened up into a familiar looking library. As in the library on the fourth floor, a cozy fire burst to life in the fireplace, a book floated off a shelf along the far wall, and a chair slid back mysteriously next to a desk. But, whereas the library on the fourth floor contained a cumbersome set of minor arcane spells and a travel-guide to the Flanaess, this library contained an index of creatures and their various names they’d been given throughout the races of human, elf, dwarf, gnome and halfling kind. Also, the floating book was entitled, “52nd year, 5th month, Day of observable social behavior among the three philosophies of evil-kind, Initiated by Zagig Yragerne of the Ring of Five”. The last entry was dated the 22nd day of Coldeven, 30 days prior and the day before the band began their assault on the 3rd level of the dungeon.

This book, as the title suggests, was a log of observations on the three evil factions up until the Company of the Green Dragon began interfering with the wizard’s experiments. The desk also contained a small book which had these phrases hastily written in it: “Zagig commands you, rotate, don’t rotate, twist,” and, “aren’t they beautiful?” After making note of all the things in the library, the band moved on.

At this point, Tadwin wanted to test a theory about the teleportation alcoves. So, he stepped into one, thinking it would take him to the same location that the alcove on the fourth level had. Instead, it took him to the meenlock’s laboratory on the 5th level. Realizing this teleportation chamber was attuned to different, unknown locations, Tadwin used a dimension door spell to return to his companions at the 5th level alcoves. From there, the band went back upstairs and then back down to the 7th level of the chaotic section where the dead gnome had been found.

After clearing away the rubble around the gnome’s tunnel, Brom used the longtooth dagger to continue digging in the same direction. After half an hour of digging, aided by his band mates who continued to clear away the rubble, Brom finally emerged in an oddly shaped chamber where stood a small pyramid of packed earth about twenty feet wide and twelve feet high. Neither the cavern nor the pyramid had any visible entrances. Tadwin followed Brom into the cavern and, with his ability to see invisible objects, noticed an invisible cloud of gas emerge from the pyramid and hover in the air above them as if observing them. Suspecting the cloud of gas to be sentient, Tadwin addressed the cloud asking who it was. The cloud of gas then became visible and solidified into a genie-like being.

He introduced himself as Raji and asked Tadwin and Brom why they had intruded upon his lair. Tadwin spoke to the genie, which he recognized to be a genie from the elemental plane of earth, known as a dao, and introduced Brom and himself from the Company of the Green Dragon, saying they were merely exploring the dungeons. When Tadwin asked Raji what his purpose was, the dao told him he had made a deal with Zagig long ago but was very evasive about any further details. Tadwin then offered to likewise make a deal with him. The dao mentioned that he would consider providing some information about the dungeons in exchange for any large gems they might have. But Brom suggested they return to make a deal with Raji when they had some questions to be answered. So the two of them left the dao in peace.

From there, the band then made their way to the springs on level six. They had to use more of their elixirs of diminution in order to get through the narrow passageway. Once there, each member of the band except Tadwin, who had already done so, took a drink from one of the springs and thus were granted a gift such as the ability to never need sleep again.

When the band was done with this, they returned to the fourth level of the dungeon and entered the neutral section where they descended again to the sixth level and the chamber where they had acquired several slaying arrows in a trap. Moving past this area, the band continued on to the set of spiral stairs that went back up to the fifth level, and the long passageway there where the band had previously turned back because they realized it was leading them away from the neutral faction, which at that time they still had not yet defeated. Now, with all three factions defeated, the band picked up where they had left off here, this being the only reasonably easily accessible passageway into whatever remained of the dungeons of the Power Tower. Hopefully it would lead them to the two remaining wizards.

After some one hundred eighty feet or so, the passageway came to an apparent dead end. But while searching for secret doors, Corvyn discovered that a wall to his right was only an illusion and he almost fell into a pit on the other side of it. Upon closer inspection, the pit was about thirty feet deep, but off to one side of it lay another passageway. Brom realized he could easily create a much safer opening leading to the passageway with his magical gloves and did so. But before the band stepped through, Tadwin discovered another illusionary wall on the opposite side of the original passageway.

Beyond this illusionary wall was a chamber which included, among other things, two flesh golems that now attacked. The band defeated the two flesh golems relatively easily, after which they discovered the contents of the room which consisted of most of the components needed to build a flesh golem, a stone golem and an iron golem, including the necessary spells on scrolls and the various construction manuals. There was also an unanimated stone golem laying upon a large block of iron. The band put everything but the stone golem and the block of iron into the portable hole and moved on through the hole in the wall created by Brom. This wide passageway came to a strange looking T-intersection after about twenty-five feet or so.

Here, a set of double doors was set into a wall that curved gradually out of sight to the right and to the left into passageways that were only about a foot wide. All along the curved walls were iron spikes set in a very orderly pattern. Finding no traps and the doors unlocked, the band opened the doors which sung inwards only partially. Beyond the doors lay a large circular chamber about sixty feet in diameter. At the center stood a large red pillar with flames carved upon it. A band of red stone three feet wide encircled the pillar at the floor, while the remainder of the floor was pink marble. The walls were lined with thick iron stakes that gleamed with moisture, including the inside surface of the doors, which explained why they only opened partially.

As soon as the band entered the chamber, the doors slammed shut behind them and the chamber began to slowly rotate, all except the pillar and the area of red stone. Gradually, the spinning room picked up speed. Tadwin then recalled the phrases he had recently read in the book that they found in the library and shouted out, “Zagig commands you, don’t rotate.” Almost immediately, the spinning room began to slow down until it came to a stop. The band was then able to exit the chamber. But sensing there was more to it, Tadwin was determined to solve the puzzle. So the band entered the chamber again. It took a few tries, and each time he was wrong, the spinning chamber threatened to launch the band into the stake-covered walls. But eventually, Tadwin used the phrase, “Zagig commands you, rotate”, at which point, the chamber merely rotated one hundred eighty degrees and came to a stop. When the band opened the doors this time, they were now facing a new passageway.

The band followed this wide passageway, which turned right after about forty feet and then came to another chamber about fifty feet further on. In this chamber stood what appeared to be three flesh golems, two stone golems and an iron golem. As soon as the band entered the chamber, most but not all of the golems came to life and moved to attack. But Tadwin, again remembering the book of phrases, called out, “Aren’t they beautiful,” hoping to get lucky. Much to everyone’s surprise, the golems suddenly stopped and stood motionless. Tadwin then tried to command the golems but they would not follow any of his orders. Realizing that they would probably need some other kind of command word to take control of the golems, the band left them alone in the hopes that they could use them later on.

To one side of the chamber was another set of double doors. So the band passed through these and entered another wide passageway. After about sixty feet, however, this passageway narrowed, became cylindrical, and was made up of silver bands of metal running lengthwise for more than sixty feet. Not liking the looks of it, Tadwin cast an arcane eye spell and sent it up ahead. With the arcane eye, Tadwin explored the area beyond but was not able to go very far before running into a door and a chamber with no apparent exit. So Tadwin sent the eye back behind the group and up into the curved passageways surrounding the rotating chamber. There, he was able to confirm what he had previously suspected – that the chamber was being rotated by golems – iron golems to be precise. Perhaps at some point, the band thought, they could also assume control of these golems as well.

When the arcane eye spell ran out of its usefulness, Zeke cast a dimension door spell and took everyone to the far side of the strange, cylindrical, metallic passageway, where the band was able to continue its explorations.
Part Five - Chapter Three: The Final Demise of the Chaotic Faction

It was about midday on the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began their assault on the spriggan in the lower levels of the chaotic faction in the dungeons of the Power Tower, in the ruins of Castle Greyhawk. After gathering up any items of value among the first group of spriggan and their two ettin allies, the band proceeded down a passageway that led to the southeast. They soon came to a shrine where stood a statue of the recently deceased wizard Usissemeel, which they toppled over and broke. Across the passageway from there, they found a storage room loaded with things to make fire.

Further on down, the passageway turned to the right while a door appeared to the left. Brom examined the door first and opened it to find a room with several spriggan in it and some kind of strange device. Realizing the device was actually a flame throwing machine, Brom dodged to the side just in time as a jet of flame suddenly shot out through the doorway and down the passageway, fortunately missing everyone. Brom then ducked into the room to attack as Tadwin stepped up to the door and launched a spell that caused the flame throwing machine to explode in a ball of fire that engulfed the entire room. As was often the case in such situations, Brom was able to take cover and suffered no ill effects from the fire.

At about this same time, four more spriggan moved in from the passageway to the right, while two more came up from the rear, effectively coming at the band from all sides. Using a combination of sneak attacks in their smaller forms and straight out fighting in their giant-sized forms, the spriggan used whatever tactics and advantages they could come up with. But, despite this, it was not enough to seriously put the band in danger as the band was able to fend off these attacks and counter attack with no great difficulty. One of the spriggan in the room temporarily surrendered to Tadwin, but then attacked again when the band turned their attention elsewhere. When the battle was over, ten more spriggan lay dead on the ground.

After healing up any injuries from the battle, the band continued exploring and discovered a secret door which led to a no longer used treasure room. Further on they came to the apparent quarters of the two ettins where the band found a large pile of copper coins hidden under one of the beds. From there, the band followed a passageway around a couple of bends to another storage room filled with other supplies. On the opposite side of this storage room the band found a set of stairs leading to the next level.

Not wanting to leave anything behind them, the band doubled back to check for anything they might have missed. Unsure of where the spriggan that attacked from the rear earlier had come from, and realizing they had not yet found the room where the arrow slit was, they searched the room where the first battle with the spriggan had taken place and discovered a secret door. Beyond it was a smaller room where four spriggan were still hiding. These spriggan tried to take the band by surprise, but again the band fought them off and killed them.

Finally, the band examined the area where the spriggan had tried to lure them into with a bell. This time, Brom discovered a pit trap that he had missed the first time. But because the trap was operated manually from a nearby room and not from a trigger in the trapped room, Brom could not disarm it. Still, if no one was in the nearby room, the trap could not go off, so the band ignored it and took a closer look at a collapsed passageway that lay beyond the trapped room. Here, they discovered the remains of a gnome that apparently died in the collapse. The body had a few magic items on it including a longtooth dagger, which the band eventually realized could be used to dig through stone. The band also found a tunnel that the gnome had apparently been digging with the dagger before the ceiling caved in on him. Making a mental note to come back and further investigate the body of the gnome and his tunnel, the band decided to move on.

After descending the stairs to the 7th level of the dungeon, the band paused on the stairs while Brom scouted ahead invisibly. Just to the right of the stairs was a portcullis behind which were imprisoned six trolls. In front of the iron bars was a wench that could be used to operate the portcullis. On the far side of the room, a passageway led off in one direction and a stairwell ascended in another direction. Brom chose to investigate the passageway first.

The passageway led to a room with a single door on the far wall and two female spriggan guarding it. Brom and Corvyn quickly killed the two spriggan and then headed up the stairs where they killed two more female spriggan. These last two spriggan appeared be guarding a small room that was entirely lined with metal walls. A thorough examination of the area revealed a secret door in an alcove there but it appeared to be a one-way secret door that could not be opened from their side. So the band returned to the room with the single door.

Beyond the door lay a series of passageways, doors and small rooms, some of which were guarded by more female spriggan. Each time the band encountered the spriggan they easily dispatched them and continued on. At one point however, a short flight of steps led up to a storage room containing barrels of water, wine, ale, mead and beer. To the side of this room, was a very sturdy set of double doors. Brom had difficulty picking the locks here and was only able to do so with the assistance of some magic.

Upon opening these doors, the band discovered a long chamber supported by eight ornate columns carved into the likenesses of giant-sized, female warriors holding swords. Beyond the columns, the chamber continued on into a narrower room at the far end of which was a fountain with an ivory statue of a young woman constantly bathed in liquid. When the band got about halfway into the chamber, the columns suddenly sprang to life and began to attack. Tadwin quickly threw up a wall of force so that the band had to deal with only four of them at once. Then the band took them down one at a time, mostly with weapons. These columns, known as caryatid columns, were much larger and tougher than they typically are, and every time they were struck with weapons, they threatened to cause damage to the weapons. Eventually, the band destroyed the first four, at which point Tadwin dismissed the wall of force and the band then destroyed the remaining four.

Once the columns were defeated, the band examined the fountain and found that it contained a liquid that could restore youth. Fortunately, none of the band members tested the liquid before discovering its properties, as they were all still very youthful as it was and any reduction in age could literally turn them into children. Finding nothing else of interest in this chamber, the band resumed their explorations of the spriggan lair.

Soon, they came upon a dining hall where the band killed four more spriggan. Shortly afterwards, the band found the bed chamber of the spriggan where they killed the final seven female spriggan, one of which was wielding a fairly powerful magic longsword. In a nearby passageway, the band then came upon three alcoves, each of which had a mosaic along its back wall. These mosaics depicted one of three creatures: a rakshasa, a beholder and a large snake-like creature with humanoid arms – a yuan-ti abomination. Clearly, these represented the leaders of each of the factions. The rakshasa and the beholder, as the band soon discovered, was protected by what appeared to be walls of force, probably to keep them safe from vandalism by the members of the chaotic faction. But the mosaic of the yuan-ti actually covered a secret door, which the band was able to locate.

Beyond the secret door was a large cavern where the entire floor was made up of rough rocks and sticks. Six three-foot high rocks with flat tops were set up in a horseshoe pattern facing a passageway that was partially blocked by several very large boulders. Near the entrance to the passage was a gong and two statues that looked like humans except they had scales and a snake’s tail instead of legs. Crawling among the sticks and rocks on the floor were several venomous snakes.

Brom flew over to the statues invisibly as usual, and attempted to push one of the statues over. The statue, however, turned out to be an actual yuan-ti half-breed merely pretending to be a statue and because Brom’s attempt to knock the statue over was therefore an attack on the yuan-ti, Brom became visible. Both of the yuan-ti statues then attacked Brom, taking him by surprise, and wounding him so severely that he was forced to make a sudden retreat.

A battle then broke out as Zeke threw a fireball into the room, killing about half of the snakes. Corvyn and Tadwin, each of whom wore rings of freedom of movement and were therefore unhindered by the rough terrain, moved into the cavern, while the others chose to stay back. Early on in the battle, the band discovered that the yuan-ti were immune to fire, probably the result of a protection spell, and to make matters worse, the yuan-ti leader, the large, so-called abomination, soon entered the cavern through the back passageway and joined in the battle. One of the abomination’s first actions was to cast a confusion spell, to which Zeke fell victim, although it was not immediately apparent to his companions.

Zeke then spent the remainder of the battle, either doing nothing, or attacking the venomous snakes which had begun attacking him. Meanwhile, Tadwin was struck by an enervation spell from the abomination and was subsequently drained of life force. After Diamond spent some time healing Brom, the two of them became more involved in the battle. Eventually the band took down the half-breeds, while the abomination chose to continue casting spells at the band with limited results rather enter into melee. Soon after the half-breeds fell, so too did the abomination.
Part Five - Chapter Two: Water and Fire

It was on the morning of the 15th day of Planting, in the Common Year of 581, when the Company of the Green Dragon killed the last of the troll forces in the chaotic faction of the Power Tower in the ruins of Castle Greyhawk. With the five powerful troll witches now dead, the band took the time to search their bodies and the vast cave in which they had just died.

Beneath the troll’s throne, the band found a stash of treasure and in a nearby cave were several barrels of water that appeared to be enchanted with healing and protective properties. The band took some samples of the water and continued looking around. In a passageway to the south, they ran into an unusual, invisible, elastic-like barrier of some kind that blocked further passage into the cave beyond. But they found that if they slowly applied pressure, they could force their way past the barrier. One there, they found a stream of water that emerged from a set of five natural springs inside some dead-end passages. Each of these springs appeared to be enchanted differently from each other and where they combined they created the water that the band had found in the barrels. Using Brom’s knowledge of potions, they were able to get an idea of what each spring might do. Tadwin took a drink of one of the springs which appeared to cause some kind of more permanent healing ability. But an augury indicated it would not be a good idea for him to drink water from any of the other springs. Unsure of how to proceed from there, the band decided to hold off, for the time being, on any further experimentation of the spring water.

Instead, the band retreated from the troll lair and headed back to look at other unexplored passages. By this time, the elixirs of diminution that the band had consumed in order to get into the troll lair had worn off. So they had to drink more of the elixirs to make themselves small enough to get out of the lair. Once they had made it through the narrow passageway, the band investigated other passageways. All but one of them lead to dead-ends, however. The only exception to this, led them to two more trolls-turned-to-statues and a partially blocked passageway. The band crawled over the partially blocked area, but after following the passageway beyond for a bit, the band realized it was headed towards the dungeons under the central tower of Zagig. Not yet ready to go there just yet, the band turned back again.

From here, there was nowhere left to go but down the stairs to the next level. By this point, the elixirs of diminution had worn off again. It was shortly before noon then, when the band arrived on the seventh level. Unlike all the other levels, this one actually had lit torches on the walls of the first chamber they came upon. It also had an archway on the far wall and a sturdy door next to it. On the wall to the right and just below one of the torches was an arrow slit.

As the band entered the room, a small bell could be heard ringing in the direction of the archway and drawing the attention of the band. But Brom scouted the area out and found nothing of interest in that direction but a collapsed passageway. Suddenly, the band found themselves under attack as crossbow bolts flew out of the arrow slit. The band moved to the sides of the arrow slit where the crossbow bolts could not hit them, and since they relied now on darkvision spells, they extinguished the torches. Zeke then cast a light spell on a coin and tossed it into the arrow slit. But moments later, the lit coin was tossed back out.

The door was both locked and barred from the opposite side. But Brom managed to get the door open anyway. He then led the band, invisibly of course, into the next couple of rooms where the band had to fight off several humanoid creatures known as spriggan, which are distantly related to gnomes and have the ability to assume giant-form. While in their natural gnome-size, the spriggan are generally very stealthy and they rely heavily on rogue-like abilities and surprise attacks. However, without the advantage of surprise they are more formidable in their giant form, and so once the element of surprise is gone they typically take their giant-forms.

The band then had to fight off spriggan in both of their sizes, depending on the circumstances. Fortunately though, regardless of which size they took, the spriggan were not as formidable as some of the other forces they had had to fight recently. As a result, the band had little difficulty in cutting their enemies down. This was despite the fact that the spriggan were armed with several magic items such as a flaming sword that shot rays of fire, a ring that that emitted spark showers, and a potion that allow its imbiber to breath fire. Even a pair of ettins that had sided with the spriggans did not proved to be all that challenging a test against the band. When the battle was over, eight spriggans lay dead on the floor alongside two ettins.
Part Five - Chapter One: The Last of the Trolls

It was in the evening of Freeday, the 14th day of Planting, in the Common Year of 581, when the Company of the Green Dragon killed the wizard Ussisemeel in the dungeons of the Power Tower in the ruins of Castle Greyhawk. After destroying the wizard’s body by dumping it into the river of lava in the dungeons of the War Tower, most of the band members were running low on spells and becoming fatigued. Corvyn, in fact, was still suffering from the after effects of having been raised from the dead during the battle and was in need of restoration spells. So the band took the opportunity to rest for the night.

The following morning, on Starday, the 15thday of Planting, the band prepared themselves for another assault on the chaotic faction in the dungeons of the Power Tower. Diamond then cast two restoration spells on Corvyn and got him back to full health. Then Zeke used the rod of resurrection, as the band had promised, and resurrected Eleena’s brother, Dorthonodand. With these matters out of the way, the band then went through their normal procedure of spending an hour consuming a hero’s feast, followed by a walk through the secret passageway to the dungeons of the Power Tower. Once there, they made their way to the first floor where the spellcasters sat at the magical table and attempted to duplicate their spells. Tadwin and Diamond succeeded, but Zeke did not and lost a spell instead. From there the band went to the third floor and prayed at the altar of Boccob to receive a blessing on their weapons and then to a statue of Boccob to pray for a granted spell there.

The band was now ready to resume their explorations where they had left off on the previous evening. Tadwin cast a dimension door spell and transported everyone to the bottom of the stairs leading into the 6th level. From there the band went back through the chambers where the last battle had taken place, still littered with the bodies of the trolls and bugbears they had recently killed. Beyond that was a chamber where the bugbears had apparently lived. But the female and young bugbears were nowhere to be found. Pressing on, the band found the quarters of the bugbear chief, and there, in a secret compartment, discovered a bejeweled crown and scepter.

Taking the royal regalia with them, the band continued on to another nearby intersection in the cave system. With Brom leading the way invisibly, as usual, and the band relying on darkvision spells instead of light, Brom detected the sound of movement and gruff voices coming from the passageway heading to the west. Sneaking up ahead of his companions, Brom soon came upon the female and young bugbears, just over a dozen of each, as they were attempting to hide in a side chamber. Observing that they appeared to be of little threat, Brom retreated and told his companions what he had seen. The band then approached the bugbears and Zeke spoke to them, telling them that if they caused no trouble, the band would allow them to live. The bugbears agreed to the terms and Zeke told them to gather their things and move to the level above.

Once the bugbears had moved on, the band took some time then to consider what to do at a nearby side passage that lead up to a statue. Tadwin had seen, on the band’s previous assault, using an arcane eye spell, that the statue was of Zagig, much like the other two statues of Zagig the band found in the other two sections, one of which had briefly trapped both Zeke and Diamond inside. About halfway up the stair-like passageway leading up to the statue, however, was another humanoid statue that appeared to be guarding the way and which looked suspiciously like a stone golem. Not wanting to deal with a possible stone golem, Brom snuck past the stone guardian invisibly and moved to inspect the statue. Finding nothing remarkable about the statue, and suspecting it to be like the others they had found, Brom pushed the statue over, causing some damage to the statue but not entirely destroying it. When he did so, the stone guardian came to life and looked around in apparent confusion. But seeing no one there, since Brom was still invisible, it turned back around and resumed its guardian stance. As expected, Brom found a word written below the statue which read “Zeejom”, but he made sure not to speak the word out loud. Believing there was nothing more to be found in the area, the band then moved on, leaving the stone golem to guard the toppled and damaged statue.

Taking the other passageway from the earlier intersection, the band approached a cave where Tadwin had previously seen several trolls standing motionlessly. Some of these trolls had fingers, toes, and bits of hair oddly missing and the band had postulated that these trolls had been turned to stone.

Fearing the presence of some creature or creatures capable of turning other creatures to stone, the band debated a bit on what to do. Brom then decided to replace his darkvision goggles for smoke-lensed goggles and have Tadwin cast a darkvision spell on him. He then moved into the cave cautiously and without the use of his ring of invisibility. There were five trolls in all, three of which had body parts missing, and after Brom had snuck past the three, the other two trolls suddenly came to life and attacked Brom with surprise. These two trolls, which had obviously disguised themselves to appear like the others in order set up an ambush, were able to wound Brom a bit. But Tadwin then blinded them with a glitterdust spell and the rest of the band rushed in, allowing the band to quickly take the two trolls down.

Behind one of the trolls that had been turned to stone, there was a narrow passageway leading off to the west. So Brom snuck ahead invisibly while the others waited behind. Brom soon came to another cave with a high ceiling, where a wide crevice could be seen. Flying up so he could see what lay above this crevice, he spotted nine trolls that were waiting there to pounce upon the band as they made their way through the cave. Brom returned to his companions and told them what he had seen. Zeke then cast an illusion spell, creating an image of the band walking through the cave. As hoped, the illusion fooled some of the trolls, a few of which leaped down to attack the illusions. Other trolls, however, realized they had been tricked and, spotting Zeke, moved to pounce on him. Corvyn then charged into the room and began hacking away at the trolls, and the real battle then began.

This proved to be a fairly tough battle, particularly for Corvyn, who quickly found himself surrounded by trolls that were well trained in team tactics and capable of making vicious sneak attacks. More than once, Corvyn was literally on the verge of being ripped apart by the trolls’ savage claws and teeth despite his ability to regenerate. Several times, Diamond had to cast heal spells on him from a distance in order to keep him alive. To make matters worse, at some point in the battle, Corvyn fumbled with his sword and badly damaged it. But because it was attached to a weapon cord around his wrist, he had little choice but continue fighting with his broken giant-slayer. Fortunately, he did not further damage his sword and eventually the band was able to kill all nine trolls after each of them had leaped down from the ledges to attack.

When the battle was over, and the band had healed up, Brom flew back up through the crevice and found a chest with a dozen potions in it. Brom identified the potions and found that they were all rare elixirs of diminution which would cause the imbibers to shrink. The more elixir that was consumed, the more one would shrink. The purpose of these potions quickly became apparent, as the band had discovered a passageway to the west that was too narrow for any of them to pass through in their current size. Taking advantage of the potions, each of the band members then drank about half of one of the potions and each shrank to about half their normal size. This was still not quite enough for Corvyn, who had to sip a little more in order to fit through the crevice.

When the band was then sufficiently small enough, they crept through the narrow passageway and followed it for about a hundred feet or so, where it finally opened up into a cavern so vast they could not see the other side with their darkvision. The band moved out into the center of the cavern, and as they did so, some of them noticed ledges about ten feet high or so on cavern walls where large creatures were moving about. Brom flew up invisibly to take a look and relayed to the band that they were now surrounded by dozens of trolls of various sizes. Some of the trolls, on the nearby ledges to the east, were now climbing down the walls and moving to attack. So Tadwin threw up a wall of fire that cut the cavern in half, which would conceal the band from many of the trolls and keep them at bay.

Almost immediately after this, two waves of fireballs, with five fireballs in each wave, flew over the wall of fire and struck most of the band members. Unknown to the casters of these fireballs, Zeke had earlier made sure that everyone was resistant to both fire and electricity. And so, despite the ten fireballs, none of the band members took much damage. Diamond, meanwhile, cast confusion spells on the nearby trolls and thereby largely diminished the threat from them. At the same time, Brom used a potion to improve his invisibility, and then flew over to attack one of the spellcasters, which turned out to be one of five female witches who were the obvious leaders of the trolls. Ordinarily very powerful in their own right, these five witches specialized in fire magic, which in this case, limited their capabilities against the band. That, plus the fact that their hexes did not have a very long range, combined with the wall of fire that they could do nothing about, greatly hindered their abilities.

Brom then was able to fly in and make his sneak attacks while remaining invisible, which proved to be devastating against the trolls, including the witches who were easily the toughest of the trolls. Tadwin soon afterwards assisted Brom by summoning a very powerful elder fire elemental, which, while it could not match what Brom was capable of, did prove to be very effective. Corvyn, meanwhile, having now switched to his other greatsword, focused on taking down the trolls on the near side of the wall of fire, while Zeke began launching a series of scorching rays and fireballs.

All throughout the battle, the band remained in control of the situation and rarely did they ever fall victim to any of the witches’ spells. Nor was there ever any need for Diamond to run around healing anyone, and so he remained on the offensive for most of the battle. Eventually, the trolls were able to kill the fire elemental, but not before it had taken out some of the trolls. By this point, Brom had kill two of the witches and some of the other trolls. Most of the trolls on the near side of the wall of fire were now down or confused, so Corvyn began using his flaming longsword to finish off the trolls. Tadwin used several mass damage spells including a chain lightning, a cone of cold and a prismatic spray, while Zeke launched fireball after fireball until finally there were no trolls left standing.
Part Four - Chapter Thirteen: The Downfall of Ussisemeel

It was in the evening of Freeday, the 14th day of Planting, in the Common Year of 581, when the Company of the Green Dragon began their assault on the chaotic faction of the Power Tower in the ruins of Castle Greyhawk. After dealing with an ambush where more than a dozen bugbears were killed, the band moved on to investigate the caverns that lay ahead.
The first cavern, where most of the bugbears had just come from, was an active smithy where the bugbears had been repairing a number of daggers and swords. All the necessary tools were found there, though none of them were of high quality or value. The next cave, which lay at the end of a short tunnel, was blocked by an iron golem which continued to pound down a troll that had apparently gotten too close. Every time the troll got up, the iron golem would knock it back down in a never ending cycle of futility.

Tadwin had earlier seen into the cavern that lay beyond with his arcane eye and knew there were some items of possible interest which rested on a table there. Since the golem was so preoccupied with the troll, Brom was able to easily sneak past it while invisible. On the table were eight potions and a piece of paper with a note written in common. Four of the potions were labeled “Alter Self” and four were labeled “Cure Moderate Wounds”. The note read, “Effects occur when one of each is drank.” Brom grabbed the potions and the note and returned to his companions, at which point the band spent a fair amount of time debating on what to do with the potions.

An augury spell seemed to indicate that following the note’s instructions could be both beneficial and baneful. A few theories were put forth on what might happen, the most popular of which was that it would permanently transform the drinker of the potions into a troll. But they could not be certain of any of these theories, so several members of the band tried to talk Corvyn into drinking the potions. He considered it for a bit, but ultimately decided against it. As a result, the band never did find out what would happen if both of the potions were drank.

The band did however, decide to attack and destroy the iron golem, fearing that the wizards would use it against them if they did not. After destroying the golem, they then had to kill the troll as well, which immediately got up and attacked them. The only other item of note in the cavern was a collapsed and sealed off tunnel, which the band decided not to investigate.

Turning back towards the passages which led them to these caves, the band then made their way into a series of previously unexplored caverns. These caverns were now empty of any opposing forces, as these forces had already been fought and killed. The one possible exception to this was a troll that had been chained to a post in the center of one of the caverns, and, as Tadwin had observed with his arcane eye, was being tortured and used as a training device for several bugbears and a troll.

Tadwin, who was the only member of the band who could speak giant and therefore communicate with the troll, interrogated the troll and learned that it was being punished for attempted treason. In exchange for further information and assistance against his punishers, Tadwin offered to set the troll free. The troll agreed to the terms and Brom picked the locks on the chains. When asked for his name, the troll answered by saying a name that the band had difficulty pronouncing, so they just called him Fred.

The only other feature of the caves on this level worth noting was a wall of stacked stones in one cave that was very similar to a wall found previously in a cave on the level above. Behind that wall of stones, the band had found a coating of lead on the cave wall which the band had assumed was intended to prevent the meenlocks of the neutral faction from using their dimension door ability. Believing they would find the same thing behind this wall of stones, the band ignored it.

Having apparently searched all the caves of this level, the band descended to the next level, making sure to have the troll they called Fred near the front so they could closely observe him. When the band reached the next level, they moved in cautiously, since Tadwin had earlier seen with his arcane eye what appeared to be the bugbear chief and his bodyguard seated at a table in a side cave next to the large entrance cave. But when the band got within sight of the table, no bugbears were seen. In fact, no bugbears where found anywhere, which made the band suspect a possible ambush.

As it turned out, the band’s suspicions were correct, for just as they were about to pass into the next chamber, eight bugbears tried to take the band by surprise from the front, while the bugbear chief and his two bodyguards, all three of which had been invisible, came up behind them from an ascending tunnel. Tadwin, however, proved to be quicker and he cast a black tentacles spell in front of the chief and his bodyguards, thus ruining, or at least delaying, their attack.

Nevertheless, a massive battle then took place. As the band, led by Corvyn and Brom, pushed their way into the cave in front of them, taking down bugbears as they went, the chief and his bodyguard fought their way through the black tentacles and attacked from the rear. When the chief and his bodyguards became visible, they let out some very intimidating roars which rattled the nerves of a few members of the band at the rear of the group. Eight more bugbears then followed in behind them, making the threat even more intimidating. The black tentacles, however, had limited the effectiveness of the ambush and when Tadwin then cast a wall of force while Zeke created a web spell over the black tentacles, this completely eliminated any threat from the rear…at least for a short while.

The band then moved into the next cave and continued taking down the bugbears there. But soon the band saw that six trolls and the two-headed troll that Tadwin had seen earlier, were now about to join from another cavern just beyond. All of these trolls and bugbears were very skilled barbarians and rangers, just like the ones they had faced on the level above, and the two-headed troll, with its two longswords, looked to be very formidable indeed. So Tadwin put up another wall of force to keep them out as well.

Unfortunately, the wall of force that had been put up behind them somehow disappeared and the bugbears there came charging in on the band. Along with them was the obvious cause of the wall’s disappearance. It was, of course, the wizard Ussisemeel, who was now hovering in the air and hidden amongst several blurry images, much like a cloud of swirling shadows. Unprepared for this unexpected attack from the rear, Corvyn found himself surrounded by bugbears which then pounced on him and took him down. Suddenly aware of how dire the situation had become, it was Diamond who then cast a spell from a scroll and put up a wall of stone to keep the bugbears at bay.

No doubt believing the band to be badly hurt, Ussisemeel, then dimension doored himself and two of the trolls into the now completely enclosed cave and prepared to attack. The trolls were able to attack immediately and they did indeed cause some serious injuries. But when Ussisemeel went to cast a spell, Tadwin was ready for him and was able to cast a counter spell. In fact, this continued on for quite some time. Every time Ussisemeel went to cast a spell, Tadwin was able to counter it. Unwilling to cast any spell that would also harm the trolls and bugbears, Ussisemeel’s spell casting options were limited and for each spell he attempted, Tadwin was somehow able to thwart it. Meanwhile, the trolls and bugbears were gradually defeated and eventually their numbers began to dwindle.

But with Corvyn now lying dead on the ground, Diamond was forced to spend a lot of his time and energy on healing up the band. To make matters worse, as the battle continued on, the band could hear the bugbears on the far side of the wall of stone hammering away at the wall. Sooner or later, the wall would give way and the band would be forced to face them again. It was at about this time when the band began contemplating on making another retreat. But they decided to hold off just a bit longer. Since the rod of resurrection had recently been used on Diamond, it could not be used to resurrect Corvyn. But Zeke had a scroll with a limited wish spell on it, so he used that to raise Corvyn from the dead. With Corvyn back in the battle, albeit below his normal health, the band was able to turn the tide of the battle.

When the bugbears did finally break through the wall of stone, the band was able to handle them and gradually took them out as they entered the cave, including the chief and his bodyguards. Even the two-headed troll, proved to be less of a problem than they might have anticipated as they were able to get a jump on him and took full advantage of a mistake it made. Ussisemeel, meanwhile, was never able to get a spell off, even when he began looking for a chance to retreat. Brom had made use of some dust of disappearance which made it impossible for Ussisemeel to locate him. As a result, Ussisemeel was also killed, along with a creature of some kind that originally had taken the shape of a dagger and then assumed the shape of a glowing sphere. A second pet of his, a cloaker, tried to flee with the wizard’s body when a magic ring of his created an illusion and rendered the body invisible. But Tadwin spotted it and the cloaker was likewise killed.

When the battle came to an end, the band gathered up anything of value, and took Ussisemeel’s body back to the War Tower to throw into the river of lava.

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